protected void OnBeaconStateChange(object sender, BeaconStateChangeEventArgs eventArguments) { if (eventArguments.Tracked) { if (!beaconSeen) { beaconSeen = true; } } }
private void OnBeaconStateChanged(object sender, BeaconStateChangeEventArgs eventArguments) { if (eventArguments.Tracked) { if (!beaconSeenOnce) { beaconSeenOnce = true; Menu.Setup(); } } }
protected void OnBeaconStateChange(object sender, BeaconStateChangeEventArgs eventArguments) { if (eventArguments.Tracked) { if (!beaconSeen) { beaconSeen = true; // playing audio - signal acquired AudioEvent.Play(AudioEventName.Ftue.Computer.SignalAcquired, gameObject); } } }