private void finishGame(bool i_IsVictory, string i_FinishMessage) { updateMissionControls(); MessageBox.Show(i_FinishMessage); if (i_IsVictory) { shareScore(); } m_GameController.ResetMissions(); m_GameController = null; buttonStartGame.Enabled = true; updateMissionControls(); updateVisibilityOfControls(m_ListOfFeature1InnerControls, false); updateVisibilityOfControls(m_ListOfFeature1Controls, true); }
private void createANewGameController() { m_GameController = BeSocialGameController.Instance(this.m_SelectedMissionStrategy); m_GameController.Model.PostText = textBoxPost.Text; m_GameController.Model.SelectedFriend = listBoxFriends.SelectedItem as User; if (!string.IsNullOrEmpty(textBoxURL.Text)) { if (radioButtonLink.Checked == true) { m_GameController.Model.LinkUrl = textBoxURL.Text; } else if (radioButtonPicture.Checked == true) { m_GameController.Model.PictureUrl = textBoxURL.Text; } } m_GameController.m_EndTurn += this.Turn_Ended; updateMissionControls(); }
private void buttonEndGame_Click(object sender, EventArgs e) { try { if (m_GameController == null) { throw new Exception("The game must be started first"); } bool isVictory = false; string message = string.Format( @"You've decided to end the game. Your score is {0}. See you next time", m_GameController.PlayerScore); finishGame(isVictory, message); m_GameController = null; } catch (Exception ex) { MessageBox.Show(ex.Message, "Oops, something went wrong"); } }