Exemple #1
0
        /// <summary>
        /// This mehthod task is to intialzie the Inventory Table
        /// </summary>
        /// <param name="context"></param>
        private static void addUserInventory(BattleshipDBContext context)
        {
            //  If there is any data in inventory table,
            //  remove the data
            if (context.Inventories.Any())
            {
                var delete =
                    from u in context.Inventories
                    select u;

                foreach (Inventory use in delete)
                {
                    context.Inventories.Remove(use);
                }

                context.SaveChanges();
            }


            var usersRoles = new Inventory[]
            {
                new Inventory {
                    PlayerId = "JohnDoe", Power1 = 0, Power2 = 0, Power3 = 0, Cash = 10000
                }
            };

            foreach (Inventory iru in usersRoles)
            {
                context.Inventories.Add(iru);
            }

            context.SaveChanges();
        }
Exemple #2
0
        //This calls and randomizes the rocket barrage shot on the gameboard.
        public async Task <JsonResult> RocketBarrage()
        {
            string username = userManager.GetUserName(User);

            //check if user have enough to use it
            var databaseUser = battleshipContext.Inventories.Where(i => i.PlayerId == username).FirstOrDefault();

            if (databaseUser.Power1 == 0)
            {
                return(Json(new { success = false }));
            }
            else
            {
                //  decrement use power count
                databaseUser.Power1 -= 1;
                battleshipContext.Update(databaseUser);
                battleshipContext.SaveChanges();

                string[] tenResults = gameService.RocketBarrage(username).Split(" ");

                return(Json(new
                {
                    success = true,
                    resultText1 = tenResults[0],
                    col1 = tenResults[1],
                    row1 = tenResults[2],
                    resultText2 = tenResults[3],
                    col2 = tenResults[4],
                    row2 = tenResults[5],
                    resultText3 = tenResults[6],
                    col3 = tenResults[7],
                    row3 = tenResults[8],
                    resultText4 = tenResults[9],
                    col4 = tenResults[10],
                    row4 = tenResults[11],
                    resultText5 = tenResults[12],
                    col5 = tenResults[13],
                    row5 = tenResults[14],
                    resultText6 = tenResults[15],
                    col6 = tenResults[16],
                    row6 = tenResults[17],
                    resultText7 = tenResults[18],
                    col7 = tenResults[19],
                    row7 = tenResults[20],
                    resultText8 = tenResults[21],
                    col8 = tenResults[22],
                    row8 = tenResults[23],
                    resultText9 = tenResults[24],
                    col9 = tenResults[25],
                    row9 = tenResults[26],
                    resultText10 = tenResults[27],
                    col10 = tenResults[28],
                    row10 = tenResults[29],
                    power1Count = databaseUser.Power1
                }));
            }
        }
        //Calculates the purchases by checking user credit.
        private JsonResult CalculatePurchase(Inventory user, int cost, string powerupType)
        {
            // Check if user have enough credit to make a purchase
            if (user.Cash < cost)
            {
                return(Json(new { success = true, resultText = "NOT ENOUGH" }));
            }

            //  At this point they got enough credit to make purchase
            int calculatePurchase = user.Cash - cost;

            // increase quantity count
            // update user cash
            if (powerupType == "powerup1")
            {
                user.Power1++;
                user.Cash = calculatePurchase;

                battleshipContext.Update(user);
                battleshipContext.SaveChanges();

                return(Json(new { success = true, resultText = "PURCHASED_POWER1", powerupCount = user.Power1, userCredit = user.Cash }));
            }
            else if (powerupType == "powerup2")
            {
                user.Power2++;
                user.Cash = calculatePurchase;

                battleshipContext.Update(user);
                battleshipContext.SaveChanges();

                return(Json(new { success = true, resultText = "PURCHASED_POWER2", powerupCount = user.Power2, userCredit = user.Cash }));
            }
            else
            {
                user.Power3++;
                user.Cash = calculatePurchase;

                battleshipContext.Update(user);
                battleshipContext.SaveChanges();

                return(Json(new { success = true, resultText = "PURCHASED_POWER3", powerupCount = user.Power3, userCredit = user.Cash }));
            }
        }
Exemple #4
0
        /// <summary>
        /// This mehthod task is to intialzie the Inventory Table
        /// </summary>
        /// <param name="context"></param>
        private static void addUserHighScore(BattleshipDBContext context)
        {
            //  If there is any data in inventory table,
            //  remove the data
            if (context.HighScores.Any())
            {
                var delete =
                    from u in context.HighScores
                    select u;

                foreach (HighScore use in delete)
                {
                    context.HighScores.Remove(use);
                }

                context.SaveChanges();
            }


            var highScore = new HighScore[]
            {
                new HighScore {
                    PlayerId = "Jim", AccuracyScore = 100.0, Date_Of_Win = DateTime.Today
                },
                new HighScore {
                    PlayerId = "Eric", AccuracyScore = 99.9, Date_Of_Win = DateTime.Today
                },
                new HighScore {
                    PlayerId = "Tom", AccuracyScore = 25.0, Date_Of_Win = DateTime.Today
                },
                new HighScore {
                    PlayerId = "Chris", AccuracyScore = 75.0, Date_Of_Win = DateTime.Today
                },
            };

            foreach (HighScore score in highScore)
            {
                context.HighScores.Add(score);
            }

            context.SaveChanges();
        }
        //Adds high score to the database and then updates the page.
        public async Task <JsonResult> AddHighScore(float score)
        {
            string    username  = userManager.GetUserName(User);
            HighScore highScore = new HighScore();

            highScore.PlayerId      = username + DateTime.Now.ToString();
            highScore.AccuracyScore = score;
            highScore.Date_Of_Win   = DateTime.Now;

            _context.HighScores.Add(highScore);
            _context.SaveChanges();

            return(Json(new { success = true }));
        }