Exemple #1
0
        public Card(int cardId, int healthPoints, int attackPoints, int mana, bool isTaunt, Battlecry baseBattlecry, Deathrattle baseDeathrattle, Dictionary <PlayRequirement, bool> playReqs)
        {
            Place  = CardPlace.DECK;
            CardId = cardId;

            HealthPoints = healthPoints;
            AttackPoints = attackPoints;
            Mana         = mana;

            CurrentHealthPoints = healthPoints;
            CurrentAttackPoints = attackPoints;
            CurrentMana         = mana;

            if (baseBattlecry != null)
            {
                _battlecries += baseBattlecry;
            }

            if (baseDeathrattle != null)
            {
                _deathrattles += baseDeathrattle;
            }

            _playReqs = playReqs;

            IsTaunt = isTaunt;
            IsSpell = false;
        }
Exemple #2
0
        public Card(int cardId, int mana, Battlecry baseBattlecry, Dictionary <PlayRequirement, bool> playReqs)
        {
            Place  = CardPlace.DECK;
            CardId = cardId;

            Mana = mana;

            CurrentMana = mana;

            if (baseBattlecry != null)
            {
                _battlecries += baseBattlecry;
            }

            _playReqs = playReqs;

            IsSpell = true;
        }
Exemple #3
0
        public BarbarianAbility CreateAbility(string name)
        {
            BarbarianAbility ability;

            switch (name)
            {
            case "Battlecry":
                ability = new Battlecry();
                break;

            case "Ferocity":
                ability = new Ferocity();
                break;

            default:
                throw new ArgumentException($"Invalid ability \"{name}\"");
            }

            return(ability);
        }
 private void Start()
 {
     battlecry   = GetComponent <Battlecry>();
     deathrattle = GetComponent <Deathrattle>();
     takeDamage  = GetComponent <TakeDamage>();
 }