Exemple #1
0
    public void AssignTarget(GameObject target, bool trueForCaptain)
    {
        stopShooting = gameMaster.battleOver;

        if (!stopShooting)
        {
            myTarget        = target.GetComponent <Battle_Unit> ();
            targetAsGameObj = target;
            trueIfCaptain   = trueForCaptain;           // fills bool TRUE if this is a Captain, FALSE if not
        }
    }
Exemple #2
0
    void ActualShoot(Battle_Unit target)
    {
        // The lower the Unit's attack rating, the harder it is to hit at long range
        distanceToTarget = CalcDistanceToTarget(trueIfCaptain, targetAsGameObj);          // this can get passed to the GM
        // calls on the GameMaster through a bool
        bool hit = gameMaster.HitCheck(myAttackRating, target.defenseRating, distanceToTarget);

        if (hit)
        {
            DoDamage(target);
        }
    }
Exemple #3
0
    //this actually DOES the damage
    void DoDamage(Battle_Unit target)
    {
        float damage = CalcDamage();

        // apply damage to target
        target.hitPoints = target.hitPoints - damage;
        print("I hit " + target.name + " for " + damage);
        // check if they died
        if (target.hitPoints <= 0)
        {
            targetDead = true;
            print(target.name + " is dead");
            //tell GM to kill target object
            gameMaster.KillTarget(targetAsGameObj, target.allegiance.ToString());
        }
    }