public void StartSingleVSMatch(ConfigDataCharacter p1CharacterConfig, ConfigDataCharacter p2CharacterConfig, ConfigDataStage stageConfig) { m_stageConfig = stageConfig; m_cameraConfig = ConfigDataLoader.Instance.GetConfigDataCamera(m_stageConfig.CameraConfigID); m_characterConfigs = new ConfigDataCharacter[2] { p1CharacterConfig, p2CharacterConfig }; m_battleWorld.StartSingleVSMatch(m_characterConfigs[0], m_characterConfigs[1], m_stageConfig, m_cameraConfig); }