public void StartSingleVSMatch(ConfigDataCharacter p1CharacterConfig, ConfigDataCharacter p2CharacterConfig, ConfigDataStage stageConfig)
 {
     m_stageConfig      = stageConfig;
     m_cameraConfig     = ConfigDataLoader.Instance.GetConfigDataCamera(m_stageConfig.CameraConfigID);
     m_characterConfigs = new ConfigDataCharacter[2] {
         p1CharacterConfig, p2CharacterConfig
     };
     m_battleWorld.StartSingleVSMatch(m_characterConfigs[0], m_characterConfigs[1], m_stageConfig, m_cameraConfig);
 }