public CreatureEffect_FaceAttacher MakeFaceEffect(BattleUnitView target) { CreatureEffect_FaceAttacher effectFaceAttacher = this.MakeEffect("3/RedShoes_Attract", apply: false) as CreatureEffect_FaceAttacher; effectFaceAttacher.AttachTarget(target); return(effectFaceAttacher); }
public override void Execute() { var trate = TrateView.Trate; var card = BattleUnitView.Card; var activePlayer = BattleArena.GetActivePlayer(); if (activePlayer.ManaPull <= 0 || activePlayer.ManaPull < trate.Mana) { AddHistoryLogSignal.Dispatch(new[] { "Player '", activePlayer.Name, "' Has ERROR! 'Add trate' '", trate.SourceTrate.name, "' to battle card '", card.SourceCard.name, "' 'not enough mana!'" }, LogType.Hand); BattleArena.ApplyTrate = null; InitAttackLineSignal.Dispatch(false); return; } if (BattleUnitView.TrateViews.Count >= BattleCard.MaxTratesCount) { AddHistoryLogSignal.Dispatch(new[] { "PLAYER '", activePlayer.Name, "' has ERROR! Add Trate '", trate.SourceTrate.name, "' to cart 'not enough space'" }, LogType.Hand); BattleArena.ApplyTrate = null; InitAttackLineSignal.Dispatch(false); return; } if (activePlayer.LessManaPull(trate.Mana)) { BattleUnitView.AddTrate(TrateView); // add history battle log AddHistoryLogSignal.Dispatch(new[] { "Player '", activePlayer.Name, "' Add trate '", trate.SourceTrate.name, "' to battle card '", card.SourceCard.name, "'" }, LogType.Hand); } else { AddHistoryLogSignal.Dispatch(new[] { "Player '", activePlayer.Name, "' Has ERROR! 'Add trate' '", trate.SourceTrate.name, "' to battle card '", card.SourceCard.name, "' 'not enough mana!'" }, LogType.Hand); BattleArena.ApplyTrate = null; InitAttackLineSignal.Dispatch(false); return; } BattleArena.ApplyTrate = null; InitAttackLineSignal.Dispatch(false); // Init mana view InitManaSignal.Dispatch(); }
private void OnDeadEvent(BattleUnitView view) { if (!((UnityEngine.Object) this._auraEffect != (UnityEngine.Object)null)) { return; } UnityEngine.Object.Destroy((UnityEngine.Object) this._auraEffect); }
public int Spirit; //精神-->Crit|Hit public BattleUnit GetBattleUnit(BattleUnitView view, Vector2Int pos) { BattleUnit unit = new BattleUnit(Name, UnitSide.Ally, view, pos); unit.HotKeys = HotKeys; unit.Skills = new List <Skill>(); for (int i = 0; i < HotKeys.Count; i++) { if (HotKeys[i].type == 0) { Skill skill = LoadFiles.GetSkill(Skills[HotKeys[i].param]); unit.Skills.Add(skill); } else { //Todo Item } } return(unit); }
public BattleUnit(string name, UnitSide side, BattleUnitView view, Vector2Int pos) { Name = name; Image = "5"; Side = side; View = view; Steps = 3; Position = pos; HP = 100; HpMax = 100; MP = 100; MpMax = 100; Spirit = 100; SpiritMax = 100; Speed = 5; SpeedMax = 5; Attack = 100; Defence = 10; Dodge = 0; Shield = 0; Rebound = 0; DamageToManaShiled = 0; Crippled = false; SingTime = 0; CD = 0; HotKeys = new List <HotKeyInfo>(); HotKeyInfo info = new HotKeyInfo(); HotKeys.Add(info); Skills = new List <Skill>(); Skill skill = new Skill(); Skills.Add(skill); view.Init(); }