public async void SetCellData(BattleUnitObject unit)
        {
            var sprite = await AssetsController.LoadAsset <Sprite>(unit.Data.IconRef);

            SetCellBg(unit.Team);
            SetCellIcon(sprite);
        }
        private bool IsHealTarget(BattleUnitObject unit)
        {
            var isAlly       = ActiveUnit.Team == BattleUnitTeamType.Ally;
            var isAttackHeal = ActiveUnit.Data.AttackType == AttackType.Heal;
            var isNeedHeal   = unit.CurrentHealth < unit.Data.Health;

            return(isAlly && isAttackHeal && isNeedHeal);
        }
        public async void SetUnitData(BattleUnitObject unit)
        {
            Unit = unit;
            var sprite = await AssetsController.LoadAsset <Sprite>(unit.Data.IconRef);

            SetUnitIcon(sprite);
            SetUnitTeam(unit.Team);

            Unit.OnSetHealth += StartHealthBarAnimation;
        }
Exemple #4
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 private bool IsAttackTarget(BattleUnitObject unit)
 {
     return(ActiveUnit.Team == BattleUnitTeamType.Ally && unit.IsAlive);
 }