private void Awake() { base.AwakeBase(BindingContext.BindingContextMode.MonoBinding, false); BattleTimeUI.Clear(); BattleTimeUI.TimeImages.Add(base.FindTransform("Hour10Image").GetComponent <Image>()); BattleTimeUI.TimeImages.Add(base.FindTransform("HourImage").GetComponent <Image>()); BattleTimeUI.TimeImages.Add(base.FindTransform("Minute10Image").GetComponent <Image>()); BattleTimeUI.TimeImages.Add(base.FindTransform("MinuteImage").GetComponent <Image>()); BattleTimeUI.TimeImages.Add(base.FindTransform("Second10Image").GetComponent <Image>()); BattleTimeUI.TimeImages.Add(base.FindTransform("SecondImage").GetComponent <Image>()); BattleTimeUI.TimeImages.Add(base.FindTransform("HMColonImage").GetComponent <Image>()); BattleTimeUI.TimeImages.Add(base.FindTransform("MSColonImage").GetComponent <Image>()); BattleTimeUI.HMSSlotGroup.Add(base.FindTransform("HMSHour10Slot").get_localPosition()); BattleTimeUI.HMSSlotGroup.Add(base.FindTransform("HMSHourSlot").get_localPosition()); BattleTimeUI.HMSSlotGroup.Add(base.FindTransform("HMSMinute10Slot").get_localPosition()); BattleTimeUI.HMSSlotGroup.Add(base.FindTransform("HMSMinuteSlot").get_localPosition()); BattleTimeUI.HMSSlotGroup.Add(base.FindTransform("HMSSecond10Slot").get_localPosition()); BattleTimeUI.HMSSlotGroup.Add(base.FindTransform("HMSSecondSlot").get_localPosition()); BattleTimeUI.HMSSlotGroup.Add(base.FindTransform("HMSHMColonSlot").get_localPosition()); BattleTimeUI.HMSSlotGroup.Add(base.FindTransform("HMSMSColonSlot").get_localPosition()); BattleTimeUI.MSSlotGroup.Add(base.FindTransform("MSHour10Slot").get_localPosition()); BattleTimeUI.MSSlotGroup.Add(base.FindTransform("MSHourSlot").get_localPosition()); BattleTimeUI.MSSlotGroup.Add(base.FindTransform("MSMinute10Slot").get_localPosition()); BattleTimeUI.MSSlotGroup.Add(base.FindTransform("MSMinuteSlot").get_localPosition()); BattleTimeUI.MSSlotGroup.Add(base.FindTransform("MSSecond10Slot").get_localPosition()); BattleTimeUI.MSSlotGroup.Add(base.FindTransform("MSSecondSlot").get_localPosition()); BattleTimeUI.MSSlotGroup.Add(base.FindTransform("MSHMColonSlot").get_localPosition()); BattleTimeUI.MSSlotGroup.Add(base.FindTransform("MSMSColonSlot").get_localPosition()); this.TextBattleTime = base.FindTransform("TextBattleTime").GetComponent <Text>(); }
protected override void OnDestroy() { base.OnDestroy(); BattleTimeUI.Clear(); }