private void onInitBackground() { BattleShips battleShips = BattleTaskManager.GetBattleShips(); battleShips.SetShipDrawType(FleetType.Enemy, ShipDrawType.Normal); battleShips.SetStandingPosition(StandingPositionType.OneRow); battleShips.SetLayer(Generics.Layers.ShipGirl); BattleField battleField = BattleTaskManager.GetBattleField(); battleField.ResetFleetAnchorPosition(); BattleTaskManager.GetPrefabFile().DisposeProdCommandBuffer(); BattleCameras battleCameras = BattleTaskManager.GetBattleCameras(); battleCameras.SwitchMainCamera(FleetType.Friend); battleCameras.InitEnemyFieldCameraDefault(); BattleFieldCamera friendFieldCamera = battleCameras.friendFieldCamera; BattleFieldCamera enemyFieldCamera = battleCameras.enemyFieldCamera; battleCameras.isFieldDimCameraEnabled = false; friendFieldCamera.ResetMotionBlur(); friendFieldCamera.clearFlags = 1; friendFieldCamera.cullingMask = battleCameras.GetDefaultLayers(); enemyFieldCamera.cullingMask = battleCameras.GetEnemyCamSplitLayers(); battleCameras.SetVerticalSplitCameras(true); friendFieldCamera.ReqViewMode(CameraActor.ViewMode.NotViewModeCtrl); enemyFieldCamera.ReqViewMode(CameraActor.ViewMode.NotViewModeCtrl); Vector3 position = battleField.dicCameraAnchors.get_Item(CameraAnchorType.OneRowAnchor).get_Item(FleetType.Friend).get_position(); friendFieldCamera.get_transform().set_position(new Vector3(-51f, 8f, 90f)); friendFieldCamera.get_transform().set_localRotation(Quaternion.Euler(new Vector3(10.5f, 70f, 0f))); Vector3 position2 = battleField.dicCameraAnchors.get_Item(CameraAnchorType.OneRowAnchor).get_Item(FleetType.Enemy).get_position(); enemyFieldCamera.get_transform().set_position(new Vector3(-51f, 8f, -90f)); enemyFieldCamera.get_transform().set_rotation(Quaternion.Euler(new Vector3(10.5f, 111f, 0f))); battleField.isEnemySeaLevelActive = true; battleField.AlterWaveDirection(FleetType.Friend, FleetType.Friend); battleField.AlterWaveDirection(FleetType.Enemy, FleetType.Enemy); BattleShips battleShips2 = BattleTaskManager.GetBattleShips(); battleShips2.RadarDeployment(false); battleShips2.SetBollboardTarget(false, enemyFieldCamera.get_transform()); battleShips2.SetTorpedoSalvoWakeAngle(true); BattleCutInEffectCamera cutInEffectCamera = BattleTaskManager.GetBattleCameras().cutInEffectCamera; UITexture component = cutInEffectCamera.get_transform().FindChild("TorpedoLine/OverlayLine").GetComponent <UITexture>(); if (component != null) { component.alpha = 1f; } BattleTaskManager.GetBattleCameras().fieldDimCamera.maskAlpha = 0f; using (Dictionary <int, UIBattleShip> .ValueCollection.Enumerator enumerator = BattleTaskManager.GetBattleShips().dicFriendBattleShips.get_Values().GetEnumerator()) { while (enumerator.MoveNext()) { UIBattleShip current = enumerator.get_Current(); current.billboard.billboardTarget = BattleTaskManager.GetBattleCameras().friendFieldCamera.get_transform(); } } using (Dictionary <int, UIBattleShip> .ValueCollection.Enumerator enumerator2 = BattleTaskManager.GetBattleShips().dicEnemyBattleShips.get_Values().GetEnumerator()) { while (enumerator2.MoveNext()) { UIBattleShip current2 = enumerator2.get_Current(); current2.billboard.billboardTarget = BattleTaskManager.GetBattleCameras().enemyFieldCamera.get_transform(); } } }
private void startMotionBlur() { BattleCutInEffectCamera cutInEffectCamera = BattleTaskManager.GetBattleCameras().cutInEffectCamera; cutInEffectCamera.motionBlur.enabled = true; }
private void _createExplosion() { _listBombCritical = new List <bool>(); _listExplosion = new List <ParticleSystem>(); _listMiss = new List <ParticleSystem>(); Vector3 position5 = default(Vector3); for (int i = 0; i < _defenders.Count; i++) { DamageModel attackDamage = _clsShelling.GetAttackDamage(_defenders[i].TmpId); int key = (!attackDamage.GetProtectEffect()) ? _defenders[i].Index : _defenders[i].Index; if (attackDamage.GetHitState() != 0) { _isAttack = true; ParticleSystem val = (!((UnityEngine.Object)BattleTaskManager.GetParticleFile().explosionAerial == null)) ? UnityEngine.Object.Instantiate <ParticleSystem>(BattleTaskManager.GetParticleFile().explosionAerial) : BattleTaskManager.GetParticleFile().explosionAerial; ((Component)val).SetActive(isActive: true); ((Component)val).transform.parent = BattleTaskManager.GetBattleField().transform; Transform transform = ((Component)val).transform; Vector3 position = _eBattleship[key].transform.position; float x = position.x; Vector3 position2 = _eBattleship[key].transform.position; transform.position = new Vector3(x, 3f, position2.z); _listExplosion.Add(val); _listBombCritical.Add((attackDamage.GetHitState() == BattleHitStatus.Clitical) ? true : false); } else { int iLim = XorRandom.GetILim(0, 2); Vector3[] array = new Vector3[3] { new Vector3(5f, 0f, -5f), new Vector3(-3f, 0f, 5f), new Vector3(4f, 0f, -7f) }; Vector3 position3 = _eBattleship[key].transform.position; float x2 = position3.x + array[iLim].x; Vector3 position4 = _eBattleship[key].transform.position; position5 = new Vector3(x2, 0f, position4.z + array[iLim].z); ParticleSystem val2 = (!((UnityEngine.Object)BattleTaskManager.GetParticleFile().splashMiss == null)) ? UnityEngine.Object.Instantiate <ParticleSystem>(BattleTaskManager.GetParticleFile().splashMiss) : BattleTaskManager.GetParticleFile().splashMiss; ((Component)val2).SetActive(isActive: true); ((Component)val2).transform.parent = BattleTaskManager.GetBattleField().transform; ((Component)val2).transform.position = position5; val2.Stop(); _listMiss.Add(val2); } } }
public static BattlePhase NextPhase(BattlePhase iPhase) { BattleManager battleManager = BattleTaskManager.GetBattleManager(); if (battleManager == null) { return(BattlePhase.BattlePhase_BEF); } BattlePhase result = BattlePhase.BattlePhase_BEF; switch (iPhase) { case BattlePhase.BattlePhase_ST: result = BattlePhase.FleetAdvent; break; case BattlePhase.FleetAdvent: if (battleManager is SortieBattleManager || battleManager is RebellionBattleManager) { BattleManager battleManager2 = BattleTaskManager.GetBattleManager(); if (GetStarBattleFleetAdventNextPhase(battleManager2.WarType) == BattlePhase.NightCombat) { result = BattlePhase.NightCombat; break; } } result = ((!battleManager.IsExistSakutekiData()) ? ((!battleManager.IsExistCommandPhase()) ? ((!battleManager.IsExistKoukuuData()) ? ((!battleManager.IsExistShienData()) ? ((!battleManager.IsExistKaimakuData()) ? ((!battleManager.IsExistHougekiPhase_Day()) ? ((!battleManager.IsExistRaigekiData()) ? BattlePhase.WithdrawalDecision : BattlePhase.TorpedoSalvo) : BattlePhase.Shelling) : BattlePhase.OpeningTorpedoSalvo) : BattlePhase.SupportingFire) : BattlePhase.AerialCombat) : BattlePhase.Command) : BattlePhase.Detection); break; case BattlePhase.Detection: result = ((!battleManager.IsExistCommandPhase()) ? ((!battleManager.IsExistKoukuuData()) ? ((!battleManager.IsExistShienData()) ? ((!battleManager.IsExistKaimakuData()) ? ((!battleManager.IsExistHougekiPhase_Day()) ? ((!battleManager.IsExistRaigekiData()) ? BattlePhase.WithdrawalDecision : BattlePhase.TorpedoSalvo) : BattlePhase.Shelling) : BattlePhase.OpeningTorpedoSalvo) : BattlePhase.SupportingFire) : BattlePhase.AerialCombat) : BattlePhase.Command); break; case BattlePhase.Command: result = ((!battleManager.IsExistKoukuuData()) ? ((!battleManager.IsExistShienData()) ? ((!battleManager.IsExistKaimakuData()) ? ((!battleManager.IsExistHougekiPhase_Day()) ? ((!battleManager.IsExistRaigekiData()) ? BattlePhase.WithdrawalDecision : BattlePhase.TorpedoSalvo) : BattlePhase.Shelling) : BattlePhase.OpeningTorpedoSalvo) : BattlePhase.SupportingFire) : BattlePhase.AerialCombat); break; case BattlePhase.AerialCombat: result = ((!battleManager.IsExistShienData()) ? ((!battleManager.IsExistKaimakuData()) ? ((!battleManager.IsExistHougekiPhase_Day()) ? ((!battleManager.IsExistRaigekiData()) ? BattlePhase.WithdrawalDecision : BattlePhase.TorpedoSalvo) : BattlePhase.Shelling) : BattlePhase.OpeningTorpedoSalvo) : BattlePhase.SupportingFire); break; case BattlePhase.AerialCombatSecond: result = ((!battleManager.IsExistShienData()) ? ((!battleManager.IsExistKaimakuData()) ? ((!battleManager.IsExistHougekiPhase_Day()) ? ((!battleManager.IsExistRaigekiData()) ? BattlePhase.WithdrawalDecision : BattlePhase.TorpedoSalvo) : BattlePhase.Shelling) : BattlePhase.OpeningTorpedoSalvo) : BattlePhase.SupportingFire); break; case BattlePhase.SupportingFire: result = ((!battleManager.IsExistKaimakuData()) ? ((!battleManager.IsExistHougekiPhase_Day()) ? ((!battleManager.IsExistRaigekiData()) ? BattlePhase.WithdrawalDecision : BattlePhase.TorpedoSalvo) : BattlePhase.Shelling) : BattlePhase.OpeningTorpedoSalvo); break; case BattlePhase.OpeningTorpedoSalvo: result = ((!battleManager.IsExistHougekiPhase_Day()) ? ((!battleManager.IsExistRaigekiData()) ? BattlePhase.WithdrawalDecision : BattlePhase.TorpedoSalvo) : BattlePhase.Shelling); break; case BattlePhase.Shelling: result = ((!battleManager.IsExistRaigekiData()) ? BattlePhase.WithdrawalDecision : BattlePhase.TorpedoSalvo); break; case BattlePhase.TorpedoSalvo: result = BattlePhase.WithdrawalDecision; break; case BattlePhase.WithdrawalDecision: result = ((!battleManager.HasNightBattle()) ? BattlePhase.Result : BattlePhase.NightCombat); break; case BattlePhase.NightCombat: result = BattlePhase.Result; break; case BattlePhase.Result: result = BattlePhase.ClearReward; break; case BattlePhase.FlagshipWreck: result = BattlePhase.MapOpen; break; case BattlePhase.EscortShipEvacuation: result = BattlePhase.AdvancingWithdrawal; break; case BattlePhase.ClearReward: if (battleManager.GetEscapeCandidate() != null) { } result = BattlePhase.MapOpen; break; } return(result); }
private void _createExplotion() { _listBombCritical = new List <bool>(); _listExplosion = new List <ParticleSystem>(); if (_attackState == AttackState.FriendExplosion) { for (int i = 0; i < _eBattleship.Count; i++) { _battleHpGauges.Show(i, _eHpPos[i], new Vector3(0.35f, 0.35f, 0.35f), isScale: false); BattleHPGauges battleHpGauges = _battleHpGauges; int num = i; Vector3 damagePosition = _battleHpGauges.GetDamagePosition(i); battleHpGauges.SetDamagePosition(num, new Vector3(damagePosition.x, -525f, 0f)); _battleHpGauges.PlayHp(i, null); } _setShinking(FleetType.Friend); Vector3 position3 = default(Vector3); for (int j = 0; j < _fBakuraiModel.Length; j++) { if (_fBakuraiModel[j] == null || !_fBakuraiModel[j].IsBakugeki()) { continue; } ShipModel_Battle defender = _fBakuraiModel[j].Defender; int num2 = (!_fBakuraiModel[j].GetProtectEffect()) ? defender.Index : defender.Index; bool flag = (_fBakuraiModel[j].GetHitState() == BattleHitStatus.Miss) ? true : false; FleetType fleetType = FleetType.Enemy; _dicHitType[num2] = setHitType(fleetType, num2, flag, HitType.Bomb); HitType hitType = _dicHitType[num2]; if (!flag) { if (hitType == HitType.Bomb) { Vector3 position = _eBattleship[num2].transform.position; float x = position.x; Vector3 position2 = _eBattleship[num2].transform.position; position3 = new Vector3(x, 3f, position2.z); ParticleSystem val = (!((UnityEngine.Object)BattleTaskManager.GetParticleFile().explosionAerial == null)) ? UnityEngine.Object.Instantiate <ParticleSystem>(BattleTaskManager.GetParticleFile().explosionAerial) : BattleTaskManager.GetParticleFile().explosionAerial; ((Component)val).SetActive(isActive: true); ((Component)val).transform.parent = BattleTaskManager.GetBattleField().transform; ((Component)val).transform.position = position3; _listExplosion.Add(val); _listBombCritical.Add((_fBakuraiModel[j].GetHitState() == BattleHitStatus.Clitical) ? true : false); } } else if (hitType == HitType.Miss) { Vector3 position4 = _eBattleship[num2].transform.position; float fMin = position4.x - 0.5f; Vector3 position5 = _eBattleship[num2].transform.position; float fLim = XorRandom.GetFLim(fMin, position5.x + 0.5f); Vector3 position6 = _eBattleship[num2].transform.position; float fMin2 = position6.z - 1f; Vector3 position7 = _eBattleship[num2].transform.position; float fLim2 = XorRandom.GetFLim(fMin2, position7.z + 1f); float num3 = fLim; Vector3 position8 = _eBattleship[num2].transform.position; fLim = ((!(num3 >= position8.x)) ? (fLim - 0.5f) : (fLim + 0.5f)); float num4 = fLim2; Vector3 position9 = _eBattleship[num2].transform.position; fLim2 = ((!(num4 >= position9.z)) ? (fLim2 - 0.5f) : (fLim2 + 0.5f)); ParticleSystem val2 = (!((UnityEngine.Object)BattleTaskManager.GetParticleFile().splashMiss == null)) ? UnityEngine.Object.Instantiate <ParticleSystem>(BattleTaskManager.GetParticleFile().splashMiss) : BattleTaskManager.GetParticleFile().splashMiss; ((Component)val2).SetActive(isActive: true); ((Component)val2).transform.parent = BattleTaskManager.GetBattleField().transform; ((Component)val2).transform.position = new Vector3(fLim, 0f, fLim2); _listMiss.Add(val2); } } } if (_listExplosion != null) { int count = _listExplosion.Count; } if (_listMiss != null) { int count2 = _listMiss.Count; } _isEx = true; if (_listExplosion != null) { KCV.Utils.SoundUtils.PlaySE((_listExplosion.Count <= 1) ? SEFIleInfos.SE_930 : SEFIleInfos.SE_931); } Observable.FromCoroutine(_explosionPlay).Subscribe(delegate { _isEx = true; }); Observable.FromCoroutine(_missSplashPlay).Subscribe(delegate { _isMiss = true; }); _playSE(FleetType.Friend); }
public ProdObservedShellingAttack() { _prodObservedShellingCutIn = ProdObservedShellingCutIn.Instantiate(PrefabFile.Load <ProdObservedShellingCutIn>(PrefabFileInfos.BattleProdObservedShellingCutIn), BattleTaskManager.GetBattleCameras().cutInCamera.transform); }
private bool _createTorpedoWakeOnes(bool isFriend) { FleetType key = (!isFriend) ? FleetType.Enemy : FleetType.Friend; Dictionary <int, UIBattleShip> dictionary = (!isFriend) ? BattleTaskManager.GetBattleShips().dicEnemyBattleShips : BattleTaskManager.GetBattleShips().dicFriendBattleShips; Dictionary <int, UIBattleShip> dictionary2 = (!isFriend) ? BattleTaskManager.GetBattleShips().dicFriendBattleShips : BattleTaskManager.GetBattleShips().dicEnemyBattleShips; if (_dicIsAttack[key]) { for (int i = 0; i < dictionary.Count; i++) { ShipModel_Battle shipModel = dictionary[i].shipModel; ShipModel_Battle attackTo = _clsTorpedo.GetAttackTo(shipModel); if (shipModel != null && attackTo != null) { Vector3 position = dictionary[i].transform.position; Vector3 vector; if (isFriend) { Vector3 position2 = dictionary2[attackTo.Index].transform.position; vector = new Vector3(position2.x, position.y, position.z - 1f); } else { Vector3 position3 = dictionary2[attackTo.Index].transform.position; vector = new Vector3(position3.x, position.y, position.z + 1f); } Vector3 injection = vector; RaigekiDamageModel attackDamage = _clsTorpedo.GetAttackDamage(attackTo.Index, (!isFriend) ? true : false); int key2 = (!attackDamage.GetProtectEffect(shipModel.TmpId)) ? attackTo.Index : 0; float num = (!isFriend) ? (-20f) : 20f; float num2 = (attackDamage.GetHitState(shipModel.TmpId) != 0) ? 0f : (-3f); Vector3 position4 = dictionary2[key2].transform.position; _onesTorpedoWake = _instantiateTorpedo(target: new Vector3(position4.x + num2, position4.y, position4.z + num), injection: injection, index: i, _time: 2.65f, isDet: false, isMiss: false, isD: true); _setCameraPosition(injection.x); _straightTarget = position4; Vector3 pointOfGaze = dictionary2[key2].pointOfGaze; _straightTargetGazeY = pointOfGaze.y; break; } } } return((_onesTorpedoWake != null) ? true : false); }
public ProdTranscendenceAttack() { this._prodTranscendenceCutIn = ProdTranscendenceCutIn.Instantiate(PrefabFile.Load <ProdTranscendenceCutIn>(PrefabFileInfos.BattleProdTranscendenceCutIn), BattleTaskManager.GetBattleCameras().cutInEffectCamera.get_transform()); }
public void Init() { this._basePosition = new Vector3[] { new Vector3(101f, -481f, 0f), new Vector3(38f, -533f, 0f), new Vector3(105f, -419f, 0f), new Vector3(-39f, -581f, 0f), new Vector3(110f, -362f, 0f), new Vector3(-120f, -634f, 0f) }; this._baseNum = new int[] { 2, 3, 1, 4, 0, 5 }; float num = 0.8f + 0.1f * (float)this._baseNum[this._shipNum]; base.get_transform().set_localPosition(this._basePosition[this._shipNum]); base.get_transform().set_localScale(new Vector3(num, num, num)); GameObject gameObject = base.get_transform().FindChild("AircraftObj").get_gameObject(); Util.FindParentToChild <UITexture>(ref this._uiAircraft, gameObject.get_transform(), "Aircraft"); Util.FindParentToChild <ParticleSystem>(ref this._explosionParticle, this._uiAircraft.get_transform(), "AircraftExplosion"); Util.FindParentToChild <ParticleSystem>(ref this._smokeParticle, this._uiAircraft.get_transform(), "AircraftSmoke"); this._uiAircraft.depth = 5 + this._baseNum[this._shipNum]; if (this._anime == null) { this._anime = this._uiAircraft.GetComponent <Animation>().GetComponent <Animation>(); } if (this._fleetType == FleetType.Friend) { this._uiAircraft.flip = UIBasicSprite.Flip.Nothing; this._uiAircraft.mainTexture = SingletonMonoBehaviour <ResourceManager> .Instance.SlotItemTexture.Load(this._plane.MstId, 6); this._uiAircraft.get_transform().set_localScale(Vector3.get_one()); } else if (this._fleetType == FleetType.Enemy) { this._uiAircraft.flip = UIBasicSprite.Flip.Nothing; if (BattleTaskManager.GetBattleManager() is PracticeBattleManager) { this._uiAircraft.flip = UIBasicSprite.Flip.Horizontally; this._uiAircraft.mainTexture = SingletonMonoBehaviour <ResourceManager> .Instance.SlotItemTexture.Load(this._plane.MstId, 6); this._uiAircraft.get_transform().set_localScale(Vector3.get_one()); } else { this._uiAircraft.mainTexture = SlotItemUtils.LoadTexture(this._plane); this._uiAircraft.MakePixelPerfect(); this._uiAircraft.get_transform().set_localScale((this._plane.MstId > 500) ? new Vector3(0.7f, 0.7f, 0.7f) : new Vector3(0.8f, 0.8f, 0.8f)); } } Vector3 to = new Vector3(this._basePosition[this._shipNum].x, this._basePosition[this._shipNum].y + 544f, this._basePosition[this._shipNum].z); base.get_transform().LTMoveLocal(to, 0.8f).setEase(LeanTweenType.easeOutBack).setDelay(0.4f + 0.1f * (float)this._baseNum[this._shipNum]); }
private void _createExplosion() { this._listBombCritical = new List <bool>(); this._listExplosion = new List <ParticleSystem>(); this._listMiss = new List <ParticleSystem>(); for (int i = 0; i < this._defenders.get_Count(); i++) { DamageModel attackDamage = this._clsShelling.GetAttackDamage(this._defenders.get_Item(i).TmpId); int num = (!attackDamage.GetProtectEffect()) ? this._defenders.get_Item(i).Index : this._defenders.get_Item(i).Index; if (attackDamage.GetHitState() != BattleHitStatus.Miss) { this._isAttack = true; ParticleSystem particleSystem = (!(BattleTaskManager.GetParticleFile().explosionAerial == null)) ? Object.Instantiate <ParticleSystem>(BattleTaskManager.GetParticleFile().explosionAerial) : BattleTaskManager.GetParticleFile().explosionAerial; particleSystem.SetActive(true); particleSystem.get_transform().set_parent(BattleTaskManager.GetBattleField().get_transform()); particleSystem.get_transform().set_position(new Vector3(this._eBattleship.get_Item(num).get_transform().get_position().x, 3f, this._eBattleship.get_Item(num).get_transform().get_position().z)); this._listExplosion.Add(particleSystem); this._listBombCritical.Add(attackDamage.GetHitState() == BattleHitStatus.Clitical); } else { int iLim = XorRandom.GetILim(0, 2); Vector3[] array = new Vector3[] { new Vector3(5f, 0f, -5f), new Vector3(-3f, 0f, 5f), new Vector3(4f, 0f, -7f) }; Vector3 position = new Vector3(this._eBattleship.get_Item(num).get_transform().get_position().x + array[iLim].x, 0f, this._eBattleship.get_Item(num).get_transform().get_position().z + array[iLim].z); ParticleSystem particleSystem2 = (!(BattleTaskManager.GetParticleFile().splashMiss == null)) ? Object.Instantiate <ParticleSystem>(BattleTaskManager.GetParticleFile().splashMiss) : BattleTaskManager.GetParticleFile().splashMiss; particleSystem2.SetActive(true); particleSystem2.get_transform().set_parent(BattleTaskManager.GetBattleField().get_transform()); particleSystem2.get_transform().set_position(position); particleSystem2.Stop(); this._listMiss.Add(particleSystem2); } } }
private IEnumerator PlayForceCallback() { UIBattleNavigation uibn = BattleTaskManager.GetPrefabFile().battleNavigation; uibn.SetNavigationInWithdrawalDecision(_iMode); Dlg.Call(ref _actForceCallback); _uiTacticalSituation = UITacticalSituation.Instantiate(((Component)_prefabUITacticalSituation).GetComponent <UITacticalSituation>(), BattleTaskManager.GetBattleCameras().cutInCamera.transform, BattleTaskManager.GetBattleManager()); _uiTacticalSituation.Init(OnTacticalSituationBack); _uiTacticalSituation.panel.depth = panel.depth + 1; yield return(StartCoroutine(BattleUtils.ClearMemory())); _listHexExBtns.ForEach(delegate(UIWithdrawalButton x) { var _003CPlayForceCallback_003Ec__IteratorF = this; x.SetActive(isActive: true); x.Play(delegate { x.isFocus = ((x.index == 0) ? true : false); x.isColliderEnabled = true; if (x.index == 0) { _isInputPossible = true; _clsState.AddState(InitWithdrawalSelection, UpdateWithdrawalSelection); uibn.Show(); } }); }); yield return(null); }
public UniRx.IObservable <bool> Play() { ObserverActionQueue observerAction = BattleTaskManager.GetObserverAction(); observerAction.Executions(); BattleShips battleShips = BattleTaskManager.GetBattleShips(); battleShips.SetStandingPosition(StandingPositionType.CommandBuffer); BattleCameras battleCameras = BattleTaskManager.GetBattleCameras(); battleCameras.SetVerticalSplitCameras(isSplit: false); battleCameras.fieldDimCamera.maskAlpha = 0f; battleCameras.SwitchMainCamera(FleetType.Friend); BattleFieldCamera battleFieldCamera = battleCameras.fieldCameras[0]; battleFieldCamera.ReqViewMode(CameraActor.ViewMode.FixChasing); battleFieldCamera.pointOfGaze = Vector3.Lerp(BattleTaskManager.GetBattleField().dicFleetAnchor[FleetType.Friend].position, BattleTaskManager.GetBattleField().dicFleetAnchor[FleetType.Enemy].position, 0.8f); battleFieldCamera.vignetting.enabled = true; battleFieldCamera.glowEffect.enabled = true; battleShips.SetBollboardTarget(null); battleShips.SetLayer(Generics.Layers.ShipGirl); BattleCutInEffectCamera cutInEffectCamera = BattleTaskManager.GetBattleCameras().cutInEffectCamera; UITexture component = ((Component)cutInEffectCamera.transform.FindChild("TorpedoLine/OverlayLine")).GetComponent <UITexture>(); if (component != null) { component.alpha = 0f; } Observable.NextFrame().Subscribe(delegate { CalcInitLineRotation(); PlayLineAnimation(); }); return(Observable.FromCoroutine((UniRx.IObserver <bool> observer) => AnimationObserver(observer))); }
private bool Init() { BattleField battleField = BattleTaskManager.GetBattleField(); _prodNightMessage = ProdNightMessage.Instantiate(((Component)_prefabProdNightMessage).GetComponent <ProdNightMessage>(), BattleTaskManager.GetBattleCameras().cutInCamera.transform); _prodNightMessage.panel.widgetsAreStatic = true; _subMessage.Take(1).Subscribe(delegate { _prodNightMessage.panel.widgetsAreStatic = false; _prodNightMessage.Play(null); }).AddTo(base.gameObject); panel.depth = _prodNightMessage.panel.depth - 1; _traFriendFleet = battleField.dicFleetAnchor[FleetType.Friend]; _traEnemyFleet = battleField.dicFleetAnchor[FleetType.Enemy]; _clsCameraMoveBezier = new Bezier(Bezier.BezierType.Quadratic, _strParams.cameraStartPivot, _strParams.cameraEndPivot, _strParams.cameraMidPivot, Vector3.zero); RadarDeployment(); return(true); }
private void _setAircraftTexture(FleetType type) { switch (type) { case FleetType.Friend: { if (_koukuuModel.GetCaptainShip(is_friend: true) == null) { break; } PlaneModelBase[] plane = _koukuuModel.GetPlane(_koukuuModel.GetCaptainShip(is_friend: true).TmpId); if (plane == null) { break; } for (int j = 0; j < plane.Length && j < 3; j++) { if (plane[j] != null) { _uiAirObj[j].transform.localPosition = new Vector3(267f, 176f, 0f); _uiAircraft[j].mainTexture = SingletonMonoBehaviour <ResourceManager> .Instance.SlotItemTexture.Load(plane[j].MstId, 6); _uiAirObj[j].transform.localEulerAngles = new Vector3(0f, 0f, -25.5f); KCV.Battle.Utils.SlotItemUtils.GetAircraftOffsetInfo(plane[j].MstId); } else { _uiAircraft[j].mainTexture = null; } } break; } case FleetType.Enemy: { if (_koukuuModel.GetCaptainShip(is_friend: false) == null) { break; } PlaneModelBase[] plane = _koukuuModel.GetPlane(_koukuuModel.GetCaptainShip(is_friend: false).TmpId); if (plane == null) { break; } for (int i = 0; i < plane.Length && i < 3; i++) { if (plane[i] != null) { if (BattleTaskManager.GetBattleManager() is PracticeBattleManager) { _uiAircraft[i].mainTexture = SingletonMonoBehaviour <ResourceManager> .Instance.SlotItemTexture.Load(plane[i].MstId, 6); continue; } _uiAirObj[i].transform.localPosition = new Vector3(267f, 176f, 0f); _uiAircraft[i].mainTexture = KCV.Battle.Utils.SlotItemUtils.LoadTexture(plane[i]); _uiAircraft[i].MakePixelPerfect(); _uiAirObj[i].transform.localEulerAngles = Vector3.zero; if (KCV.Battle.Utils.SlotItemUtils.GetAircraftOffsetInfo(plane[i].MstId).isFlipHorizontal) { _uiAircraft[i].flip = UIBasicSprite.Flip.Nothing; } else { _uiAircraft[i].flip = UIBasicSprite.Flip.Horizontally; } } else { _uiAircraft[i].mainTexture = null; } } break; } } }
public void Play(Action callback) { this._actCallback = callback; this._fieldCamera.ReqViewMode(CameraActor.ViewMode.NotViewModeCtrl); this._fieldCamera.get_transform().set_localPosition(new Vector3(0f, 12f, 0f)); this._fieldCamera.get_transform().set_localRotation(Quaternion.Euler(-16f, 0f, 0f)); BattleCutInCamera cutInCamera = BattleTaskManager.GetBattleCameras().cutInCamera; BattleCutInEffectCamera cutInEffectCamera = BattleTaskManager.GetBattleCameras().cutInEffectCamera; cutInCamera.cullingMask = (Generics.Layers.TransparentFX | Generics.Layers.UI2D | Generics.Layers.CutIn); cutInCamera.depth = 4f; cutInEffectCamera.cullingMask = (Generics.Layers.Background | Generics.Layers.CutIn); cutInEffectCamera.depth = 5f; cutInEffectCamera.glowEffect.set_enabled(false); Vector3[] array = new Vector3[] { cutInCamera.get_transform().get_localPosition(), cutInEffectCamera.get_transform().get_localPosition() }; using (IEnumerator enumerator = Enum.GetValues(typeof(FleetType)).GetEnumerator()) { while (enumerator.MoveNext()) { FleetType fleetType = (FleetType)((int)enumerator.get_Current()); if (fleetType != FleetType.CombinedFleet) { this._uiPanel[(int)fleetType].get_transform().set_localPosition(array[(int)fleetType]); this._cloudPanel[(int)fleetType].get_transform().set_parent((fleetType != FleetType.Friend) ? cutInEffectCamera.get_transform() : cutInCamera.get_transform()); this._cloudParPanel[(int)fleetType] = null; this._cloudPanel[(int)fleetType].get_transform().set_localPosition(Vector3.get_zero()); } } } if (this._iType == CutInType.Both) { this._setParticlePanel(FleetType.Friend, cutInCamera.get_transform()); this._setParticlePanel(FleetType.Enemy, cutInEffectCamera.get_transform()); this._gunPar[0].get_transform().set_localPosition(new Vector3(400f, this._gunPar[0].get_transform().get_localPosition().y, 0f)); this._gunPar[1].get_transform().set_localPosition(new Vector3(400f, this._gunPar[1].get_transform().get_localPosition().y, 0f)); } else if (this._iType == CutInType.FriendOnly) { this._setParticlePanel(FleetType.Friend, cutInCamera.get_transform()); base.get_transform().set_position(cutInCamera.get_transform().get_position()); this._uiPanel[0].get_transform().set_localPosition(Vector3.get_zero()); this._uiAirObjF[0].get_transform().set_localPosition(new Vector3(-280f, 0f, 0f)); this._gunPar[0].get_transform().set_localPosition(new Vector3(0f, this._gunPar[0].get_transform().get_localPosition().y, 0f)); this._cloudPanel[1].SetActive(false); } else if (this._iType == CutInType.EnemyOnly) { } for (int i = 0; i < 2; i++) { this._cloudPanel[i].get_transform().GetComponent <Animation>().Play(); if (this._cloudParPanel[i] != null) { this._cloudPar[i].Play(); } } this._playAircraft(); this._playGunParticle(); Animation component = base.get_transform().GetComponent <Animation>(); component.Stop(); component.Play("AerialStartPhase1_1"); for (int j = 0; j < 2; j++) { this._baseMoveTo(new Vector3(this._uiPanel[j].get_transform().get_localPosition().x, 0f, this._uiPanel[j].get_transform().get_localPosition().z), 1.2f, 0.5f, iTween.EaseType.easeOutBack, string.Empty, this._uiPanel[j].get_transform()); } }
public void Play(IBattlePhase iBattlePhase, Action callback) { List <ShipModel_Defender> list = new List <ShipModel_Defender>(); _iBattlePhase = iBattlePhase; _actCallback = callback; _isPlaying = true; BattleTaskManager.GetBattleShips().UpdateDamageAll(iBattlePhase, isFriend: false); if (iBattlePhase.HasGekichinEvent()) { iBattlePhase.GetGekichinShips().ForEach(delegate(ShipModel_Defender x) { _queFriedShipModel.Enqueue(x); }); if (iBattlePhase.HasTaihaEvent()) { _listFriendShipModel.AddRange(iBattlePhase.GetDefenders(is_friend: true, DamagedStates.Taiha)); } if (iBattlePhase.HasChuhaEvent()) { _listFriendShipModel.AddRange(iBattlePhase.GetDefenders(is_friend: true, DamagedStates.Tyuuha)); } if (_listFriendShipModel.Count != 0) { Observable.Timer(TimeSpan.FromSeconds(1.5)).Subscribe(delegate { ProdDamage prodDamage = this; BattleShips ships = BattleTaskManager.GetBattleShips(); _listFriendShipModel.ForEach(delegate(ShipModel_Defender x) { ships.dicFriendBattleShips[x.Index].UpdateDamage(x); }); }); } PlaySinking(); } else if (iBattlePhase.HasTaihaEvent()) { list.AddRange(iBattlePhase.GetDefenders(is_friend: true, DamagedStates.Taiha)); if (iBattlePhase.HasChuhaEvent()) { list.AddRange(iBattlePhase.GetDefenders(is_friend: true, DamagedStates.Tyuuha)); } _queFriedShipModel = new Queue <ShipModel_Defender>(); int num = 0; foreach (ShipModel_Defender item in list) { if (num >= 3) { break; } _queFriedShipModel.Enqueue(item); num++; } PlayHeavyDamage(DamagedStates.Taiha); } else if (iBattlePhase.HasChuhaEvent()) { list.AddRange(iBattlePhase.GetDefenders(is_friend: true, DamagedStates.Tyuuha).ConvertAll((ShipModel_Defender s) => s)); int num2 = 0; foreach (ShipModel_Defender item2 in list) { if (num2 >= 3) { break; } _queFriedShipModel.Enqueue(item2); num2++; } PlayHeavyDamage(DamagedStates.Tyuuha); } else { OnFinished(); } list.Clear(); }
public bool _init() { this._fieldCamera = BattleTaskManager.GetBattleCameras().friendFieldCamera; this._uiPanel = new UIPanel[2]; this._uiAirObjF = new GameObject[2]; this._uiAirObjE = new GameObject[2]; this._cloudPanel = new UIPanel[2]; this._bgTex = new UITexture[2]; this._cloudParPanel = new UIPanel[2]; this._cloudPar = new ParticleSystem[2]; this._gunPar = new ParticleSystem[2]; using (IEnumerator enumerator = Enum.GetValues(typeof(FleetType)).GetEnumerator()) { while (enumerator.MoveNext()) { FleetType fleetType = (FleetType)((int)enumerator.get_Current()); if (fleetType != FleetType.CombinedFleet) { Util.FindParentToChild <UIPanel>(ref this._uiPanel[(int)fleetType], base.get_transform(), string.Format("{0}Panel", fleetType.ToString())); if (this._uiAirObjF[(int)fleetType] == null) { this._uiAirObjF[(int)fleetType] = this._uiPanel[(int)fleetType].get_transform().FindChild("FAircraft").get_gameObject(); } if (this._uiAirObjE[(int)fleetType] == null) { this._uiAirObjE[(int)fleetType] = this._uiPanel[(int)fleetType].get_transform().FindChild("EAircraft").get_gameObject(); } Util.FindParentToChild <UIPanel>(ref this._cloudPanel[(int)fleetType], base.get_transform(), string.Format("{0}CloudPanel", fleetType.ToString())); Util.FindParentToChild <UITexture>(ref this._bgTex[(int)fleetType], this._cloudPanel[(int)fleetType].get_transform(), "Bg"); Util.FindParentToChild <UIPanel>(ref this._cloudParPanel[(int)fleetType], base.get_transform(), string.Format("{0}CloudParPanel", fleetType.ToString())); Util.FindParentToChild <ParticleSystem>(ref this._gunPar[(int)fleetType], this._cloudPanel[(int)fleetType].get_transform(), "Gun"); } } } bool flag = false; bool flag2 = false; if (this._clsAerial.IsBakugeki_f() || this._clsAerial.IsRaigeki_f()) { flag = true; } if (this._clsAerial.IsBakugeki_e() || this._clsAerial.IsRaigeki_e()) { flag2 = true; } if (flag && flag2) { this._iType = CutInType.Both; } else if (flag && !flag2) { this._iType = CutInType.FriendOnly; } BattleCameras battleCameras = BattleTaskManager.GetBattleCameras(); BattleCutInCamera cutInCamera = battleCameras.cutInCamera; BattleCutInEffectCamera cutInEffectCamera = BattleTaskManager.GetBattleCameras().cutInEffectCamera; if (this._iType == CutInType.Both) { battleCameras.SetSplitCameras2D(true); cutInCamera.isCulling = true; cutInEffectCamera.isCulling = true; } else if (this._iType == CutInType.FriendOnly) { cutInCamera.isCulling = true; cutInEffectCamera.isCulling = true; } Observable.FromCoroutine(new Func <IEnumerator>(this._createAsyncAircrafts), false).Subscribe(delegate(Unit _) { }); return(true); }
private PSTorpedoWake _createTorpedo(Vector3 injection, Vector3 target, float time, bool isDet) { return(PSTorpedoWake.Instantiate(this._torpedoParticle, BattleTaskManager.GetBattleField().get_transform(), injection, target, 0, time, isDet, false)); }
public void Play(Action callback) { _actCallback = callback; _fieldCamera.ReqViewMode(CameraActor.ViewMode.NotViewModeCtrl); _fieldCamera.transform.localPosition = new Vector3(0f, 12f, 0f); _fieldCamera.transform.localRotation = Quaternion.Euler(-16f, 0f, 0f); BattleCutInCamera cutInCamera = BattleTaskManager.GetBattleCameras().cutInCamera; BattleCutInEffectCamera cutInEffectCamera = BattleTaskManager.GetBattleCameras().cutInEffectCamera; cutInCamera.cullingMask = (Generics.Layers.TransparentFX | Generics.Layers.UI2D | Generics.Layers.CutIn); cutInCamera.depth = 4f; cutInEffectCamera.cullingMask = (Generics.Layers.Background | Generics.Layers.CutIn); cutInEffectCamera.depth = 5f; cutInEffectCamera.glowEffect.enabled = false; setAirSupremacyLabel(); Vector3[] array = new Vector3[2] { cutInCamera.transform.localPosition, cutInEffectCamera.transform.localPosition }; foreach (int value in Enum.GetValues(typeof(FleetType))) { if (value != 2) { _uiPanel[value].transform.localPosition = array[value]; _cloudPanel[value].transform.parent = ((value != 0) ? cutInEffectCamera.transform : cutInCamera.transform); _cloudParPanel[value] = null; _cloudPanel[value].transform.localPosition = Vector3.zero; } } if (_iType == CutInType.Both) { _setParticlePanel(FleetType.Friend, cutInCamera.transform); _setParticlePanel(FleetType.Enemy, cutInEffectCamera.transform); _labelPanel[0].transform.localPosition = new Vector3(array[1].x, array[1].y + 272f, array[1].z); Transform transform = _labelPanel[1].transform; Vector3 localPosition = cutInCamera.transform.localPosition; float x = localPosition.x; Vector3 localPosition2 = cutInCamera.transform.localPosition; float y = localPosition2.y - 272f; Vector3 localPosition3 = cutInCamera.transform.localPosition; transform.localPosition = new Vector3(x, y, localPosition3.z); Transform transform2 = ((Component)_gunPar[0]).transform; Vector3 localPosition4 = ((Component)_gunPar[0]).transform.localPosition; transform2.localPosition = new Vector3(400f, localPosition4.y, 0f); Transform transform3 = ((Component)_gunPar[1]).transform; Vector3 localPosition5 = ((Component)_gunPar[1]).transform.localPosition; transform3.localPosition = new Vector3(400f, localPosition5.y, 0f); } else if (_iType == CutInType.FriendOnly) { _setParticlePanel(FleetType.Friend, cutInCamera.transform); _labelPanel[0].transform.localPosition = new Vector3(array[0].x, array[0].y - 175f, array[0].z); base.transform.position = cutInCamera.transform.position; _uiPanel[0].transform.localPosition = Vector3.zero; _uiAirObjF[0].transform.localPosition = new Vector3(-280f, 0f, 0f); Transform transform4 = ((Component)_gunPar[0]).transform; Vector3 localPosition6 = ((Component)_gunPar[0]).transform.localPosition; transform4.localPosition = new Vector3(0f, localPosition6.y, 0f); _cloudPanel[1].SetActive(isActive: false); } else if (_iType == CutInType.EnemyOnly) { _setParticlePanel(FleetType.Enemy, cutInEffectCamera.transform); _labelPanel[0].transform.localPosition = new Vector3(array[1].x, array[1].y - 175f, array[1].z); base.transform.position = cutInEffectCamera.transform.position; _uiPanel[1].transform.localPosition = Vector3.zero; _uiAirObjE[1].transform.localPosition = new Vector3(280f, 0f, 0f); Transform transform5 = ((Component)_gunPar[1]).transform; Vector3 localPosition7 = ((Component)_gunPar[1]).transform.localPosition; transform5.localPosition = new Vector3(0f, localPosition7.y, 0f); _cloudPanel[0].SetActive(isActive: false); cutInEffectCamera.isCulling = true; } for (int i = 0; i < 2; i++) { ((Component)_cloudPanel[i].transform).GetComponent <Animation>().Play(); if (_cloudParPanel[i] != null) { _cloudPar[i].Play(); } } _playAircraft(); _playGunParticle(); Animation component = ((Component)base.transform).GetComponent <Animation>(); component.Stop(); component.Play("AerialStartPhase1_1"); for (int j = 0; j < 2; j++) { Vector3 localPosition8 = _uiPanel[j].transform.localPosition; float x2 = localPosition8.x; Vector3 localPosition9 = _uiPanel[j].transform.localPosition; _baseMoveTo(new Vector3(x2, 0f, localPosition9.z), 1.2f, 0.5f, iTween.EaseType.easeOutBack, string.Empty, _uiPanel[j].transform); } }
public void PlaySplash(Vector3 fromPos) { this.splashT = ((!(BattleTaskManager.GetParticleFile().splash == null)) ? Object.Instantiate <ParticleSystem>(BattleTaskManager.GetParticleFile().splash) : BattleTaskManager.GetParticleFile().splash); this.splashT.SetActive(true); this.splashT.get_transform().set_parent(BattleTaskManager.GetBattleField().get_transform()); this.splashT.get_transform().set_position(fromPos); this.splashT.Play(); }
private PSTorpedoWake _instantiateTorpedo(Vector3 injection, Vector3 target, int index, float _time, bool isDet, bool isMiss, bool isD) { return(PSTorpedoWake.Instantiate(injectionVec: new Vector3(injection.x, injection.y + 1f, injection.z), target: new Vector3(target.x, target.y + 1f, target.z), prefab: (!isD) ? _torpedoWake : ParticleFile.Load <PSTorpedoWake>(ParticleFileInfos.BattlePSTorpedowakeD), parent: BattleTaskManager.GetBattleField().transform, attacker: index, _time: _time, isDet: isDet, isMiss: isMiss)); }
private void _onFinishedInjection() { if (this._isDetonation) { this.splashT = ((!(BattleTaskManager.GetParticleFile().splash == null)) ? Object.Instantiate <ParticleSystem>(BattleTaskManager.GetParticleFile().splash) : BattleTaskManager.GetParticleFile().splash); this.splashT.SetActive(true); this.splashT.get_transform().set_parent(BattleTaskManager.GetBattleField().get_transform()); this.splashT.get_transform().set_position(this._vecTarget); this.splashT.Play(); } this._psTorpedoWake.Stop(); this._psTorpedoWake.set_time(0f); if (this._actCallback != null) { this._actCallback.Invoke(); } }
private void playSlotItemTripleLine() { ProdShellingSlotLine prodShellingSlotLine = BattleTaskManager.GetPrefabFile().prodShellingSlotLine; prodShellingSlotLine.PlayTranscendenceLine(BaseProdLine.AnimationName.ProdTripleLine, _clsAttacker.IsFriend(), null); }
private void _setAircraftTexture(FleetType type) { if (type == FleetType.Friend) { if (this._koukuuModel.GetCaptainShip(true) != null) { PlaneModelBase[] plane = this._koukuuModel.GetPlane(this._koukuuModel.GetCaptainShip(true).TmpId); if (plane != null) { for (int i = 0; i < plane.Length; i++) { if (i >= 3) { break; } if (plane[i] != null) { this._uiAirObj[i].get_transform().set_localPosition(new Vector3(267f, 176f, 0f)); this._uiAircraft[i].mainTexture = SingletonMonoBehaviour <ResourceManager> .Instance.SlotItemTexture.Load(plane[i].MstId, 6); this._uiAirObj[i].get_transform().set_localEulerAngles(new Vector3(0f, 0f, -25.5f)); AircraftOffsetInfo aircraftOffsetInfo = KCV.Battle.Utils.SlotItemUtils.GetAircraftOffsetInfo(plane[i].MstId); } else { this._uiAircraft[i].mainTexture = null; } } } } } else if (type == FleetType.Enemy && this._koukuuModel.GetCaptainShip(false) != null) { PlaneModelBase[] plane = this._koukuuModel.GetPlane(this._koukuuModel.GetCaptainShip(false).TmpId); if (plane != null) { for (int j = 0; j < plane.Length; j++) { if (j >= 3) { break; } if (plane[j] != null) { if (BattleTaskManager.GetBattleManager() is PracticeBattleManager) { this._uiAircraft[j].mainTexture = SingletonMonoBehaviour <ResourceManager> .Instance.SlotItemTexture.Load(plane[j].MstId, 6); } else { this._uiAirObj[j].get_transform().set_localPosition(new Vector3(267f, 176f, 0f)); this._uiAircraft[j].mainTexture = KCV.Battle.Utils.SlotItemUtils.LoadTexture(plane[j]); this._uiAircraft[j].MakePixelPerfect(); this._uiAirObj[j].get_transform().set_localEulerAngles(Vector3.get_zero()); if (KCV.Battle.Utils.SlotItemUtils.GetAircraftOffsetInfo(plane[j].MstId).isFlipHorizontal) { this._uiAircraft[j].flip = UIBasicSprite.Flip.Nothing; } else { this._uiAircraft[j].flip = UIBasicSprite.Flip.Horizontally; } } } else { this._uiAircraft[j].mainTexture = null; } } } } }
private void _playFShipVoice() { KCV.Battle.Utils.ShipUtils.PlayFlagshipWreckVoice(BattleTaskManager.GetBattleManager().Ships_f[0]); }
public void Play(DelDecideAdvancingWithdrawalButton decideCallback) { this._delDecideAdvancingWithdrawalButton = decideCallback; base.get_transform().localScaleOne(); base.Init(); if (this._iType == Generics.BattleRootType.Rebellion) { this.SetHexBtnsPos4Rebellion(); } else { this.SetHexBtnsPos4Sortie(); } ShipModel_BattleAll shipModel_BattleAll = BattleTaskManager.GetBattleManager().Ships_f[0]; if (shipModel_BattleAll.HasRecoverYouin()) { this._btnIndex = 1; } else if (shipModel_BattleAll.HasRecoverMegami()) { this._btnIndex = 2; } else { this._btnIndex = 0; } if (shipModel_BattleAll.HasRecoverYouin()) { this._listIsBtn.set_Item(1, true); } else { this._listHexBtns.get_Item(1).uiButton.defaultColor = new Color(0.2f, 0.2f, 0.2f); } if (shipModel_BattleAll.HasRecoverMegami()) { this._listIsBtn.set_Item(2, true); } else { this._listHexBtns.get_Item(2).uiButton.defaultColor = new Color(0.2f, 0.2f, 0.2f); } if (BattleTaskManager.GetBattleManager().ChangeableDeck) { this._listIsBtn.set_Item(3, BattleTaskManager.GetBattleManager().ChangeableDeck); } else { this._listHexBtns.get_Item(3).uiButton.defaultColor = new Color(0.2f, 0.2f, 0.2f); } this._listIsBtn.set_Item(0, true); this._listHexBtns.ForEach(delegate(UIHexButton x) { x.SetActive(true); x.Play(UIHexButton.AnimationList.HexButtonShow, delegate { this._isInputPossible = true; this.SetAdvancingWithdrawalBtnState(this._btnIndex); }); }); UIBattleNavigation battleNavigation = BattleTaskManager.GetPrefabFile().battleNavigation; battleNavigation.SetNavigationInAdvancingWithDrawal(); battleNavigation.Show(0.2f, null); this._uiFleetInfos.Show(); }
private void endMotionBlur() { BattleCutInEffectCamera cutInEffectCamera = BattleTaskManager.GetBattleCameras().cutInEffectCamera; cutInEffectCamera.motionBlur.enabled = false; }
private void CheckTrophy() { BattleTaskManager.GetBattleManager().IncrementRecoveryItemCountWithTrophyUnlock(); }
private bool UpdateKeyMode(object data) { KeyControl keyControl = BattleTaskManager.GetKeyControl(); for (int i = 0; i < _uiCommandUnitList.listCommandUnits.Count; i++) { _uiCommandUnitList.listCommandUnits[i].ResetPosition(); } if (Input.touchCount != 0 || Input.GetMouseButtonDown(0)) { _clsState.AddState(InitTouchMode, UpdateTouchMode); return(true); } switch (commandMode) { case BattleCommandMode.SurfaceBox: if (keyControl.GetDown(KeyControl.KeyName.LEFT)) { _uiCommandBox.Prev(); break; } if (keyControl.GetDown(KeyControl.KeyName.RIGHT)) { _uiCommandBox.Next(); break; } if (keyControl.GetDown(KeyControl.KeyName.BATU)) { _uiCommandBox.RemoveCommandUnit2FocusSurface(); break; } if (keyControl.GetDown(KeyControl.KeyName.SHIKAKU)) { _uiCommandBox.RemoveCommandUnitAll(); return(false); } if (!keyControl.GetDown(KeyControl.KeyName.MARU)) { break; } return(OnKeyModeDecideSurface()); case BattleCommandMode.UnitList: if (keyControl.GetDown(KeyControl.KeyName.UP)) { _uiCommandUnitList.PrevColumn(); break; } if (keyControl.GetDown(KeyControl.KeyName.DOWN)) { _uiCommandUnitList.NextColumn(); break; } if (keyControl.GetDown(KeyControl.KeyName.LEFT)) { _uiCommandUnitList.PrevLine(); break; } if (keyControl.GetDown(KeyControl.KeyName.RIGHT)) { _uiCommandUnitList.NextLine(); break; } if (keyControl.GetDown(KeyControl.KeyName.MARU)) { return(OnKeyModeDecideUnit()); } if (!keyControl.GetDown(KeyControl.KeyName.BATU)) { break; } return(OnKeyModeCancelUnit()); } return(false); }
private void _createExplotion(bool isFriend) { _listBombCritical = new List <bool>(); _listExplosion = new List <ParticleSystem>(); _listMiss = new List <ParticleSystem>(); FleetType key = (!isFriend) ? FleetType.Enemy : FleetType.Friend; if (isFriend) { Dictionary <int, UIBattleShip> fBattleship = _fBattleship; } else { Dictionary <int, UIBattleShip> eBattleship = _eBattleship; } Dictionary <int, UIBattleShip> dictionary = (!isFriend) ? _fBattleship : _eBattleship; Vector3 position3 = default(Vector3); for (int i = 0; i < _dicBakuraiModel[key].Length; i++) { if (_dicBakuraiModel[key][i] == null || !_dicBakuraiModel[key][i].IsBakugeki()) { continue; } ShipModel_Battle defender = _dicBakuraiModel[key][i].Defender; int num = (!_dicBakuraiModel[key][i].GetProtectEffect()) ? defender.Index : defender.Index; bool flag = (_dicBakuraiModel[key][i].GetHitState() == BattleHitStatus.Miss) ? true : false; FleetType fleetType = isFriend ? FleetType.Enemy : FleetType.Friend; _dicHitType[fleetType][num] = setHitType(fleetType, num, flag, HitType.Bomb); HitType hitType = (!isFriend) ? _dicHitType[FleetType.Friend][num] : _dicHitType[FleetType.Enemy][num]; if (!flag) { if (hitType == HitType.Bomb) { Vector3 position = dictionary[num].transform.position; float x = position.x; Vector3 position2 = dictionary[num].transform.position; position3 = new Vector3(x, 3f, position2.z); ParticleSystem val = (!((UnityEngine.Object)BattleTaskManager.GetParticleFile().explosionAerial == null)) ? UnityEngine.Object.Instantiate <ParticleSystem>(BattleTaskManager.GetParticleFile().explosionAerial) : BattleTaskManager.GetParticleFile().explosionAerial; ((Component)val).SetActive(isActive: true); ((Component)val).transform.parent = BattleTaskManager.GetBattleField().transform; ((Component)val).transform.position = position3; _listExplosion.Add(val); _listBombCritical.Add((_dicBakuraiModel[key][i].GetHitState() == BattleHitStatus.Clitical) ? true : false); } } else if (hitType == HitType.Miss) { Vector3 position4 = dictionary[num].transform.position; float fMin = position4.x - 0.5f; Vector3 position5 = dictionary[num].transform.position; float fLim = XorRandom.GetFLim(fMin, position5.x + 0.5f); Vector3 position6 = dictionary[num].transform.position; float fMin2 = position6.z - 1f; Vector3 position7 = dictionary[num].transform.position; float fLim2 = XorRandom.GetFLim(fMin2, position7.z + 1f); float num2 = fLim; Vector3 position8 = dictionary[num].transform.position; fLim = ((!(num2 >= position8.x)) ? (fLim - 0.5f) : (fLim + 0.5f)); float num3 = fLim2; Vector3 position9 = dictionary[num].transform.position; fLim2 = ((!(num3 >= position9.z)) ? (fLim2 - 0.5f) : (fLim2 + 0.5f)); ParticleSystem val2 = (!((UnityEngine.Object)BattleTaskManager.GetParticleFile().splashMiss == null)) ? UnityEngine.Object.Instantiate <ParticleSystem>(BattleTaskManager.GetParticleFile().splashMiss) : BattleTaskManager.GetParticleFile().splashMiss; ((Component)val2).SetActive(isActive: true); ((Component)val2).transform.parent = BattleTaskManager.GetBattleField().transform; ((Component)val2).transform.position = new Vector3(fLim, 0f, fLim2); _listMiss.Add(val2); } } }