private void Awake() { if (i != this) { i = this; } }
void Awake() { Instance = this; resourceManager = new GameResourceManager(); resourceManager.Init(); battleManager = new BattleObjectManager(); playerManager = new PlayerStateManager(); }
private void Awake() { if (i != this) { i = this; } }
void Awake() { Instance = this; resourceManager = new GameResourceManager(); resourceManager.Init(); battleManager = new BattleObjectManager(); playerManager = new PlayerStateManager(); }