public void SkillPanel_onSkillSelected(BattleSkillSlot slot) { SelectedSkill = slot.Skill; for (int i = 0; i < skillSlots.Count; i++) { if (skillSlots[i].IsEmpty) { continue; } if (skillSlots[i] != slot) { skillSlots[i].Deselect(); } } moveSlot.Deselect(); }
private void SkillSlotCombatSkillSelected(BattleSkillSlot slot) { SelectedSkill = slot.Skill; for (int i = 0; i < SkillSlots.Count; i++) { if (SkillSlots[i].IsEmpty) { continue; } if (SkillSlots[i] != slot) { SkillSlots[i].Deselect(); } } MoveSlot.Deselect(); }