public void UpdateBattleShipsSave(BattleShipsSave save) { string player1Json = JsonSerializer.Serialize(Player1); string player2Json = JsonSerializer.Serialize(Player2); save.Player1JsonString = player1Json; save.Player2JsonString = player2Json; save.Player1Turn = Player1Turn; }
public BattleShips(BattleShipsSave battleShipsSave) { Player1 = JsonSerializer.Deserialize <Player>(battleShipsSave.Player1JsonString); Player2 = JsonSerializer.Deserialize <Player>(battleShipsSave.Player2JsonString); Width = battleShipsSave.Width; Height = battleShipsSave.Height; GameType = battleShipsSave.GameType; Player1Turn = battleShipsSave.Player1Turn; }
public async Task <IActionResult> OnGetAsync(int?id) { if (id == null) { return(NotFound()); } BattleShipsSave = await _context.BattleShipsSaves.FirstOrDefaultAsync(m => m.Id == id); if (BattleShipsSave == null) { return(NotFound()); } return(Page()); }
public async Task <IActionResult> OnPostAsync(int?id) { if (id == null) { return(NotFound()); } BattleShipsSave = await _context.BattleShipsSaves.FindAsync(id); if (BattleShipsSave != null) { _context.BattleShipsSaves.Remove(BattleShipsSave); await _context.SaveChangesAsync(); } return(RedirectToPage("./Index")); }
public string CreateDisplayName(BattleShipsSave save) { return($"{save.SaveName} - {save.Height}x{save.Width} - {(save.Player1Turn ? "Player 1" : "Player 2")} " + $"- {(save.GameType == GameType.HumanVsAi ? "Vs Computer" : "Vs Human")}"); }