private static void TreadDownPath() { Console.WriteLine("You decide to not enter the cave. Contining down the path you run into a giant scorpion. Do you [kill] it or [scamper] past it down the path?"); var choice = Console.ReadLine(); if (choice.Equals("kill")) { var scorpion = new Enemy { Name = "The Giant Scorpion", EnemyClass = "scorpion", Health = 8, }; scorpion.Weapons.Add(new Weapon { Name = "barbed stinger", Damage = 4 }); scorpion.Weapons.Add(new Weapon { Name = "pincer claws", Damage = 3 }); var result = _battleService.Fight(PlayerOne, scorpion); if (result.Equals(BattleResult.PlayerWon)) { Console.WriteLine("You slay the giant scorpion!"); } else { Console.WriteLine("The giant scorion has cut you in half. You quickly bled out and died. Game over!"); } } else if (choice.Equals("scamper")) { Console.WriteLine("You scamper past the giant scorpion"); } else { Console.WriteLine("Invalid choice. You died."); } }