static int _m_CreateUser(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); BattleServer.User.BSUserMgr __cl_gen_to_be_invoked = (BattleServer.User.BSUserMgr)translator.FastGetCSObj(L, 1); { Protos.CS2BS_PlayerInfo playerInfo = (Protos.CS2BS_PlayerInfo)translator.GetObject(L, 2, typeof(Protos.CS2BS_PlayerInfo)); BattleServer.Battle.Battle battle = (BattleServer.Battle.Battle)translator.GetObject(L, 3, typeof(BattleServer.Battle.Battle)); BattleServer.User.BSUser __cl_gen_ret = __cl_gen_to_be_invoked.CreateUser(playerInfo, battle); translator.Push(L, __cl_gen_ret); return(1); } } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } }
static int _m_Online(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); BattleServer.User.BSUserMgr __cl_gen_to_be_invoked = (BattleServer.User.BSUserMgr)translator.FastGetCSObj(L, 1); { ulong gcNID = LuaAPI.lua_touint64(L, 2); uint sid = LuaAPI.xlua_touint(L, 3); BattleServer.User.BSUser __cl_gen_ret = __cl_gen_to_be_invoked.Online(gcNID, sid); translator.Push(L, __cl_gen_ret); return(1); } } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } }
static int _g_get_battle(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); BattleServer.User.BSUser __cl_gen_to_be_invoked = (BattleServer.User.BSUser)translator.FastGetCSObj(L, 1); translator.Push(L, __cl_gen_to_be_invoked.battle); } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } return(1); }
static int __CreateInstance(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); if (LuaAPI.lua_gettop(L) == 3 && translator.Assignable <Protos.CS2BS_PlayerInfo>(L, 2) && translator.Assignable <BattleServer.Battle.Battle>(L, 3)) { Protos.CS2BS_PlayerInfo playerInfo = (Protos.CS2BS_PlayerInfo)translator.GetObject(L, 2, typeof(Protos.CS2BS_PlayerInfo)); BattleServer.Battle.Battle battle = (BattleServer.Battle.Battle)translator.GetObject(L, 3, typeof(BattleServer.Battle.Battle)); BattleServer.User.BSUser __cl_gen_ret = new BattleServer.User.BSUser(playerInfo, battle); translator.Push(L, __cl_gen_ret); return(1); } } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } return(LuaAPI.luaL_error(L, "invalid arguments to BattleServer.User.BSUser constructor!")); }
static int _m_Offline(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); BattleServer.User.BSUser __cl_gen_to_be_invoked = (BattleServer.User.BSUser)translator.FastGetCSObj(L, 1); { __cl_gen_to_be_invoked.Offline( ); return(0); } } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } }
static int _m_GetUser(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); BattleServer.User.BSUserMgr __cl_gen_to_be_invoked = (BattleServer.User.BSUserMgr)translator.FastGetCSObj(L, 1); int __gen_param_count = LuaAPI.lua_gettop(L); if (__gen_param_count == 2 && (LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2) || LuaAPI.lua_isuint64(L, 2))) { ulong gcNID = LuaAPI.lua_touint64(L, 2); BattleServer.User.BSUser __cl_gen_ret = __cl_gen_to_be_invoked.GetUser(gcNID); translator.Push(L, __cl_gen_ret); return(1); } if (__gen_param_count == 2 && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)) { uint sid = LuaAPI.xlua_touint(L, 2); BattleServer.User.BSUser __cl_gen_ret = __cl_gen_to_be_invoked.GetUser(sid); translator.Push(L, __cl_gen_ret); return(1); } } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } return(LuaAPI.luaL_error(L, "invalid arguments to BattleServer.User.BSUserMgr.GetUser!")); }
static int _m_ToString(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); BattleServer.User.BSUser __cl_gen_to_be_invoked = (BattleServer.User.BSUser)translator.FastGetCSObj(L, 1); { string __cl_gen_ret = __cl_gen_to_be_invoked.ToString( ); LuaAPI.lua_pushstring(L, __cl_gen_ret); return(1); } } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } }
static int _m_DestroyUser(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); BattleServer.User.BSUserMgr __cl_gen_to_be_invoked = (BattleServer.User.BSUserMgr)translator.FastGetCSObj(L, 1); { BattleServer.User.BSUser user = (BattleServer.User.BSUser)translator.GetObject(L, 2, typeof(BattleServer.User.BSUser)); __cl_gen_to_be_invoked.DestroyUser(user); return(0); } } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } }
static int _m_Send(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); BattleServer.User.BSUser __cl_gen_to_be_invoked = (BattleServer.User.BSUser)translator.FastGetCSObj(L, 1); { Google.Protobuf.IMessage msg = (Google.Protobuf.IMessage)translator.GetObject(L, 2, typeof(Google.Protobuf.IMessage)); bool __cl_gen_ret = __cl_gen_to_be_invoked.Send(msg); LuaAPI.lua_pushboolean(L, __cl_gen_ret); return(1); } } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } }