// Start is called before the first frame update void Start() { GetComponent <SpriteRenderer>().sprite = texture; currentHealth = maxHealth.Value(); manaCurrent = mana.Value(); battlescreen = BattleScreenScript.instance; level = 1; experience = 0; inventory.Capacity = inventorySpace; }
public static TextMesh combatLog; //Combat log-ul din mijlocul ecranului void Awake() { combatLog = transform.GetChild(2).GetComponent <TextMesh>(); instance = this; leftFighter = transform.GetChild(0); rightFighter = transform.GetChild(1); actions = battleCanvas.transform.GetChild(1); actions.gameObject.SetActive(false); leftFighterHealthText = leftFighter.GetChild(3).GetComponent <TextMesh>(); rightFighterHealthText = rightFighter.GetChild(3).GetComponent <TextMesh>(); sliderScale = leftSlider.localScale.x; }