public void OnMessage(string from, string message) { //Make sure that the player is loaded in from the database if (!_players.ContainsKey(from)) { _players[from] = _db.LoadPlayer(from); } RewardExperience(_players[from]); if (message.Contains("Kappa") || message.Contains("Kippa") || message.Contains("Keepo")) { PunishPlayerKarma(_players[from]); } _battle.InitiateFight(_players[from], message); }