Exemple #1
0
 public void Update(BattleSceneControllerScript gameController, float delta)
 {
     foreach (var te in TempEffectList)
     {
         te.Update(delta);
     }
 }
Exemple #2
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    private void getGameControllerScript()
    {
        if (this.gameControllerScript == null)
        {
            //var gameControllerObject = GameObject.FindGameObjectWithTag("GameController");
            //this.gameControllerScript = gameControllerObject.GetComponentInChildren<BattleSceneControllerScript>();

            this.gameControllerScript = GameObject.FindObjectOfType <BattleSceneControllerScript>().GetComponent <BattleSceneControllerScript>();
        }
    }
    private void getGameControllerScript()
    {
        if(this.gameControllerScript == null)
        {
            //var gameControllerObject = GameObject.FindGameObjectWithTag("GameController");
            //this.gameControllerScript = gameControllerObject.GetComponentInChildren<BattleSceneControllerScript>();

            this.gameControllerScript = GameObject.FindObjectOfType<BattleSceneControllerScript>().GetComponent<BattleSceneControllerScript>();
   
        }
    }
Exemple #4
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        public BattleGame(BattleGameData gameData, Random r, BattleSceneControllerScript gameScript)
        {
            this.gameControllerScript = gameScript;

            this.gameData = gameData;

            this.r = r;

            battleLog = new BattleLog();

            LoadBoardFromData();
            LoadCharactersFromData();

            StartBattle();
        }
Exemple #5
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        public BattleGame(BattleGameData gameData, Random r, BattleSceneControllerScript gameScript)
        {
            this.gameControllerScript = gameScript;

            this.gameData = gameData;

            this.r = r;

            battleLog = new BattleLog();

            LoadBoardFromData();
            LoadCharactersFromData();

            StartBattle();
        }
	// Use this for initialization
	void Start () {
        this.gameControllerScript = GameObject.FindObjectOfType<BattleSceneControllerScript>();

        LoadBattleLog();
	}
    // Use this for initialization
    void Start()
    {
        this.gameControllerScript = GameObject.FindObjectOfType <BattleSceneControllerScript>();

        LoadBattleLog();
    }
Exemple #8
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 public void Update(BattleSceneControllerScript gameController, float delta)
 {
     foreach(var te in TempEffectList)
     {
         te.Update(delta);
     }
 }