public static BattleReturnModel PlayBattle(Battle battle) { var battleReturn = new BattleReturnModel(); var firstPlayerWinCount = 0; var secondPlayerWinCount = 0; for (int i = 0; i < BattleConstants.NumberOfRounds; i++) { var firstPlayerDamage = CalculateUserDamage(battle.FirstPlayer, battle.SecondPlayer); var secondPlayerDamage = CalculateUserDamage(battle.SecondPlayer, battle.FirstPlayer); if (firstPlayerDamage > secondPlayerDamage) { firstPlayerWinCount++; continue; } secondPlayerWinCount++; } if (firstPlayerWinCount > secondPlayerWinCount) { battleReturn.WinnersGold = GoldController.CalculateGoldToAdd(battle.FirstPlayer, firstPlayerWinCount); battle.Status = BattleStatus.WonByFirstPlayer; battleReturn.Winner = battle.FirstPlayer; battleReturn.WinnerId = battle.FirstPlayerId; battleReturn.Loser = battle.SecondPlayer; battleReturn.LoserId = battle.SecondPlayerId; battleReturn.WinnerScore = firstPlayerWinCount; battleReturn.LoserScore = secondPlayerWinCount; return battleReturn; } battleReturn.WinnersGold = GoldController.CalculateGoldToAdd(battle.SecondPlayer, secondPlayerWinCount); battle.Status = BattleStatus.WonBySecondPlayer; battleReturn.Winner = battle.SecondPlayer; battleReturn.WinnerId = battle.SecondPlayerId; battleReturn.Loser = battle.FirstPlayer; battleReturn.LoserId = battle.FirstPlayerId; battleReturn.WinnerScore = secondPlayerWinCount; battleReturn.LoserScore = firstPlayerWinCount; return battleReturn; }
public static BattleReturnModel PlayBattle(Battle battle) { var battleReturn = new BattleReturnModel(); var firstPlayerWinCount = 0; var secondPlayerWinCount = 0; for (int i = 0; i < BattleConstants.NumberOfRounds; i++) { var firstPlayerDamage = CalculateUserDamage(battle.FirstPlayer, battle.SecondPlayer); var secondPlayerDamage = CalculateUserDamage(battle.SecondPlayer, battle.FirstPlayer); if (firstPlayerDamage > secondPlayerDamage) { firstPlayerWinCount++; continue; } secondPlayerWinCount++; } if (firstPlayerWinCount > secondPlayerWinCount) { battleReturn.WinnersGold = GoldController.CalculateGoldToAdd(battle.FirstPlayer, firstPlayerWinCount); battle.Status = BattleStatus.WonByFirstPlayer; battleReturn.Winner = battle.FirstPlayer; battleReturn.WinnerId = battle.FirstPlayerId; battleReturn.Loser = battle.SecondPlayer; battleReturn.LoserId = battle.SecondPlayerId; battleReturn.WinnerScore = firstPlayerWinCount; battleReturn.LoserScore = secondPlayerWinCount; return(battleReturn); } battleReturn.WinnersGold = GoldController.CalculateGoldToAdd(battle.SecondPlayer, secondPlayerWinCount); battle.Status = BattleStatus.WonBySecondPlayer; battleReturn.Winner = battle.SecondPlayer; battleReturn.WinnerId = battle.SecondPlayerId; battleReturn.Loser = battle.FirstPlayer; battleReturn.LoserId = battle.FirstPlayerId; battleReturn.WinnerScore = secondPlayerWinCount; battleReturn.LoserScore = firstPlayerWinCount; return(battleReturn); }