Exemple #1
0
        private static int PlaceOffensiveArmies(int armiesLeft, GameState state, List <PlaceArmiesMove> placeArmiesMoves)
        {
            if (armiesLeft == 0)
            {
                return(armiesLeft);
            }

            foreach (var targetRegion in StrategicMap.UncontrolledRegionsByValue)
            {
                foreach (var offensiveRegion in targetRegion.Neighbors)
                {
                    if (offensiveRegion.PlayerName == GameState.MyPlayerName)
                    {
                        BattleResult result = BattleAnalysis.AnalyzeBattle(confidence, targetRegion.Armies, offensiveRegion.Armies + armiesLeft);
                        if (result.AttackerExpectedToWinAtAll())
                        {
                            if (offensiveRegion.Armies > Constants.DeadlockThreshold && armiesLeft > 1)
                            {
                                armiesLeft = PlaceFailSafeArmy(offensiveRegion, 1, armiesLeft, placeArmiesMoves);
                            }

                            placeArmiesMoves.Add(new PlaceArmiesMove(GameState.MyPlayerName, offensiveRegion, armiesLeft));
                            armiesLeft = 0;
                        }
                    }

                    if (armiesLeft == 0)
                    {
                        break;
                    }
                }

                if (armiesLeft == 0)
                {
                    break;
                }
            }

            if (armiesLeft > 0)
            {
                PlaceRemainingArmies(armiesLeft, placeArmiesMoves);
                armiesLeft = 0;
            }

            return(armiesLeft);
        }