private void Reset() { Power = 0; if (_currentPanel != null) { _currentPanel.Destroy(); } _superStarPanel = null; SetProgress(0, MaxPower, true); _model.Reset(); _battlePanel.Restart(); _battleFinalBg.Hide(); _battleCommon.Show(); // _battleCommon.transform.SetSiblingIndex(0); _battleCommon.transform.Find("PowerBar").gameObject.Show(); new AssetLoader().LoadAudio(AssetLoader.GetBackgrounMusicById("battleBgm"), (clip, loader) => { AudioManager.Instance.PlayBackgroundMusic(clip); }); }