public void AddUnitResources(ForceMark mark, int emberCount) { if (dataList.ContainsKey(mark)) { dataList[mark].unitResources += emberCount; } else { BattleNumData data = new BattleNumData(); data.mark = mark; data.unitResources = emberCount; dataList.Add(mark, data); } }
public void AddUnitFatality(ForceMark mark) { if (dataList.ContainsKey(mark)) { dataList[mark].unitFatality++; } else { BattleNumData data = new BattleNumData(); data.mark = mark; data.unitFatality = 1; dataList.Add(mark, data); } }