private void _applyBuffWhenPassesChance(BattleNPC targetNPC)
    {
        bool passedChanceToHit = GameGlobals.CheckPercentHitChance(m_Configuration.ChanceToApply);

        if (passedChanceToHit)
        {
            BuffActive newActive = Instantiate(m_BuffActiveObject, targetNPC.transform);
            newActive.gameObject.SetActive(true);
            targetNPC.RegisterBuff(newActive);
            newActive.Initialize(m_Configuration, m_SkillAffinity, m_Caster);
            newActive.StartBuffs(targetNPC);
        }
    }