private void _onNextRound() { SolaEngine engine = SolaEngine.getInstance(); BattleMgr bMgr = (BattleMgr)engine.getMgr(typeof(BattleMgr)); List <BattleHeroModel> monsters = bMgr.getMonsters(); foreach (BattleHeroModel model in monsters) { _createHeroBall(model); } DialogueModel dialogueModel = bMgr.getDialogueModel(); if (dialogueModel == null) { _nextAction(null); return; } dialogue.gameObject.SetActive(true); dialogue.setDialogueModel(dialogueModel); }