/// <summary>
    /// パネル移動のTweenを作成
    /// </summary>
    /// <param name="panelOperator"></param>
    /// <param name="endPos"></param>
    /// <returns></returns>
    private Tween CreatePanelMoveTween(BattleMapStatusPanelOperator panelOperator, Vector2 endPos)
    {
        // パネルを取得
        BattleMapStatusPanelObject panelObject = panelOperator.GetStatusPanelObject();

        // 閉じるボタンを非活性
        panelObject.CancelButton.SetActive(false);

        RectTransform rect = panelObject.GameObject.GetComponent <RectTransform>();

        // アンカー変更で位置がずれるので戻す用
        Vector2 old = rect.position;

        // アンカーを変更
        rect.anchorMin = new Vector2(0.5f, 0);
        rect.anchorMax = new Vector2(0.5f, 0);

        // アンカー変更でずれた位置を戻す
        rect.position = old;

        // アンカーポジションを指定位置へだんだん移動
        Tween tween = DOTween.To(
            () => rect.anchoredPosition,
            v =>
        {
            rect.anchoredPosition = v;
        },
            endPos,
            GetPrepareDuration());

        tween.SetEase(Ease.OutQuart);

        return(tween);
    }
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    private Tween CreatePanelMoveTween(BattleMapStatusPanelOperator panelOperator, Vector2 endPos)
    {
        BattleMapStatusPanelObject panelObject = panelOperator.GetStatusPanelObject();

        RectTransform rect = panelObject.GameObject.GetComponent <RectTransform>();

        Vector2 old = rect.position;

        rect.anchorMin = new Vector2(0.5f, 0);
        rect.anchorMax = new Vector2(0.5f, 0);

        rect.position = old;

        Tween tween = DOTween.To(
            () => rect.anchoredPosition,
            v =>
        {
            rect.anchoredPosition = v;
        },
            endPos,
            1.0f);

        tween.SetEase(Ease.OutQuart);

        return(tween);
    }
    /// <summary>
    /// ステータスを表示する
    /// </summary>
    /// <param name="monster"></param>
    /// <param name="panelType"></param>
    private void ShowStatus(
        BattleMapStatusPanelOperator panelOperator,
        BattleMapMonster monster,
        BattleMapStatusPanelType panelType,
        BattleMapStatusPanelPositionType positionType = BattleMapStatusPanelPositionType.NORMAL)
    {
        panelOperator.ShowStatus(monster, panelType, positionType);

        // アイコンを削除
        mapIconGenerator.UninstallSelectionMarker();

        // アイコンの表示
        mapIconGenerator.InstallSelectionMarker(monster);
    }
    private void Initialize()
    {
        if (panelOperator == null)
        {
            GameObject statusGo = statusPrefabHolder.InstantiateStatusMini();
            panelOperator = new BattleMapStatusPanelOperator(statusGo, actionController.CloseSelectSkill);
        }

        if (panelOperatorReserve == null)
        {
            GameObject statusGo = statusPrefabHolder.InstantiateStatusMini();
            panelOperatorReserve = new BattleMapStatusPanelOperator(statusGo, actionController.CancelOpponentSelect);
        }
    }
    /// <summary>
    /// パネルオペレーターを取得
    /// </summary>
    /// <param name="battleResultSet"></param>
    /// <param name="battleResult"></param>
    /// <returns></returns>
    private BattleMapStatusPanelObject GetPanelObject(BattleResultSet battleResultSet, BattleResult battleResult)
    {
        // パネルを取得
        BattleMapStatusPanelOperator panelOperator = null;

        if (IsLeftMonster(battleResultSet, battleResult.ToMonster))
        {
            panelOperator = bc.statusGenerator.GetStatusPanelOperator();
        }
        else
        {
            panelOperator = bc.statusGenerator.GetStatusPanelOperatorReserve();
        }

        return(panelOperator.GetStatusPanelObject());
    }
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    private void ShakePanel()
    {
        BattleMapStatusPanelOperator panelOperator = statusGenerator.GetStatusPanelOperator();
        RectTransform rect = panelOperator.GetStatusPanelObject().GameObject.GetComponent <RectTransform>();

        BattleMapMonster monster     = holder.BattleMapMonsters.MonsterList[0];
        RectTransform    monsterRect = monster.GameObject.GetComponent <RectTransform>();

        DOTween.Init();
        DOTween.defaultAutoPlay = AutoPlay.None;

        Sequence baseSeq = DOTween.Sequence();

        Tweener shakePanel   = rect.DOShakeAnchorPos(1.0f, 10.0f);
        Tweener shakeMonster = monsterRect.DOShakePosition(1.0f, 0.5f);

        baseSeq.Append(shakePanel);
        baseSeq.Append(shakeMonster);


        baseSeq.Play();
    }
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    private void MinusStatus()
    {
        BattleMapStatusPanelOperator panelOperator = statusGenerator.GetStatusPanelOperator();
        BattleMapStatusPanelObject   panelObject   = panelOperator.GetStatusPanelObject();

        DOTween.Init();
        DOTween.defaultAutoPlay = AutoPlay.None;

        int hp = 40;

        Tween tween = DOTween.To(
            () => hp,
            (v) =>
        {
            hp = v;
            panelObject.HpText.text = "" + v;
        },
            0,
            1.0f);

        tween.SetEase(Ease.Linear);

        tween.Play();
    }