Exemple #1
0
    public GameObject Instantiate(BattleMapMonsterType monsterType, int sortingOrder)
    {
        string str = monsterType.ToString().ToLower().Replace("_", "");

        GameObject prefab = PrefabUtils.GetPrefab(this, str);

        GameObject go = Instantiate(prefab) as GameObject;

        go.GetComponent <SpriteRenderer>().sortingOrder = sortingOrder;

        return(go);
    }
    /// <summary>
    /// 顔のスプライトを取得
    /// </summary>
    /// <param name="monsterType"></param>
    /// <returns></returns>
    private Sprite GetFaceImageSprite(BattleMapMonsterType monsterType)
    {
        // キャッシュから取得
        bool exists = monsterFaceSpriteDic.ContainsKey(monsterType);

        if (exists)
        {
            return(monsterFaceSpriteDic[monsterType]);
        }

        // パスを作成
        string typeStr   = monsterType.ToString().ToLower();
        string imagePath = IMAGE_FACE_RESOURCE_PREFIX + typeStr;

        // スプライトを取得
        return(Resources.Load <Sprite>(imagePath));
    }