public void OnClick() { GameObject.Find("ActionScrollList").transform.position = new Vector3(-1000f, 1000f, 0.0f); if (this.ActionText.text == "Close Attack") { //BM.AddShortRangeModule(); Debug.Log("Attack Close" + " -- Power:" + Damage + " Range:" + Range); BM.AddDamage(Damage); } else if (this.ActionText.text == "Ranged Attack") { //BM.AddLongRangeModule(); Debug.Log("Attack at Range" + " -- Power:" + Damage + " Range:" + Range); BM.AddDamage(Damage); } else if (this.ActionText.text == "Heal") { //BM.AddHealModule(); Debug.Log("Heal Target" + " -- Power:" + Damage + " Range:" + Range); BM.AddDamage(Damage); } else if (this.ActionText.text == "Slow") { //BM.AddSlowModule(); Debug.Log("Slow Target" + " -- Power:" + Damage + " Range:" + Range); BM.AddDamage(Damage); } }