void Start() { HabilitarBotones.particulasActivador = 0; HabilitarBotones.activarParticulaVirus = false; this.valorRetornarActivarTexto = 0; this.battleMachine = this.objetoBattleMachine.GetComponent <BattleMachine>(); this.clasePlayer = this.playerObject.GetComponent <Player>(); this.hackerDatos = this.objetoPlayer.GetComponent <Hacker>(); this.magoDatos = this.objetoMago.GetComponent <Mago>(); }
// Start is called before the first frame update void Start() { battleScript = level1.GetComponent <BattleMachine>(); }
private void Awake() { Instance = this; }
void Start() { this.maquinaBatalla = this.objetoGameOver.GetComponent <BattleMachine>(); }
void Start() { this.batMachine = this.objectBattle.GetComponent <BattleMachine>(); }