void Start()
    {
        HabilitarBotones.particulasActivador   = 0;
        HabilitarBotones.activarParticulaVirus = false;
        this.valorRetornarActivarTexto         = 0;

        this.battleMachine = this.objetoBattleMachine.GetComponent <BattleMachine>();
        this.clasePlayer   = this.playerObject.GetComponent <Player>();
        this.hackerDatos   = this.objetoPlayer.GetComponent <Hacker>();
        this.magoDatos     = this.objetoMago.GetComponent <Mago>();
    }
 // Start is called before the first frame update
 void Start()
 {
     battleScript = level1.GetComponent <BattleMachine>();
 }
 private void Awake()
 {
     Instance = this;
 }
 void Start()
 {
     this.maquinaBatalla = this.objetoGameOver.GetComponent <BattleMachine>();
 }
 void Start()
 {
     this.batMachine = this.objectBattle.GetComponent <BattleMachine>();
 }