public static int get_m_rewards(IntPtr l) { int result; try { BattleLevelAchievement battleLevelAchievement = (BattleLevelAchievement)LuaObject.checkSelf(l); LuaObject.pushValue(l, true); LuaObject.pushValue(l, battleLevelAchievement.m_rewards); result = 2; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int constructor(IntPtr l) { int result; try { BattleLevelAchievement o = new BattleLevelAchievement(); LuaObject.pushValue(l, true); LuaObject.pushValue(l, o); result = 2; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int set_m_achievementRelatedInfo(IntPtr l) { int result; try { BattleLevelAchievement battleLevelAchievement = (BattleLevelAchievement)LuaObject.checkSelf(l); ConfigDataBattleAchievementRelatedInfo achievementRelatedInfo; LuaObject.checkType <ConfigDataBattleAchievementRelatedInfo>(l, 2, out achievementRelatedInfo); battleLevelAchievement.m_achievementRelatedInfo = achievementRelatedInfo; LuaObject.pushValue(l, true); result = 1; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int set_m_rewards(IntPtr l) { int result; try { BattleLevelAchievement battleLevelAchievement = (BattleLevelAchievement)LuaObject.checkSelf(l); List <Goods> rewards; LuaObject.checkType <List <Goods> >(l, 2, out rewards); battleLevelAchievement.m_rewards = rewards; LuaObject.pushValue(l, true); result = 1; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }