// Update is called once per frame void Update() { int numP = bi.getNumPlayers(baseChar); if (numP == count) { gameObject.renderer.enabled = true; bi.setStart(true); } else { gameObject.renderer.enabled = false; bi.setStart(false); } }
// Use this for initialization void Start() { selection.Play(); bi = GameObject.FindGameObjectWithTag("BattleInformer").GetComponent <BattleInformer>(); numPlayers = bi.getNumPlayers(); }
// Use this for initialization void Start() { selection.Play(); bi = GameObject.FindGameObjectWithTag("BattleInformer").GetComponent<BattleInformer>(); numPlayers = bi.getNumPlayers(); }