void PjDevelopment() { int exp = worldEnemy.Base.Exp; int enemyLevel = worldEnemy.Level; int expGain = Mathf.FloorToInt((exp * enemyLevel) / 7); PlayerUnit.saera.Exp += expGain; SaeraHud.SetExp(); while (PlayerUnit.saera.CheckForLevelUp()) { SaeraHud.SetLevel(); Debug.Log("Has subido de nivel"); SaeraHud.SetExp(); } }