Exemple #1
0
    private void _createHeroBall(BattleHeroModel model)
    {
        BattleBall monsterBall = Instantiate(ballItem) as BattleBall;

        monsterBall.setBattleModel(model);

        monsterBall.transform.SetParent(ballContainer);
        monsterBall.transform.localScale = new Vector3(100, 100, 1);

        Vector3 point = model.getPos();

        monsterBall.transform.localPosition = point;

        monsterBall.gameObject.SetActive(true);
        model.setAction(false);
        model.MOVE_END += _nextAction;
    }
Exemple #2
0
    private void _nextAction(BattleHeroModel moveEndModel)
    {
        SolaEngine engine = SolaEngine.getInstance();
        BattleMgr  bMgr   = (BattleMgr)engine.getMgr(typeof(BattleMgr));

        if (bMgr.getMonsters().Count == 0)
        {
            bool isWin = bMgr.nextRound();

            if (isWin == true)
            {
                resultDialog.gameObject.SetActive(true);
                resultDialog.updateView();
            }
            return;
        }

        if (bMgr.isWin() == false && bMgr.getPartners().Count == 0)
        {
            resultDialog.gameObject.SetActive(true);
            resultDialog.updateView();

            return;
        }

        if (moveEndModel != null)
        {
            bMgr.applyAction(moveEndModel);
        }
        else
        {
            bMgr.resetAction();
        }

        List <BattleHeroModel> actionSeq   = bMgr.getActionSeq();
        BattleHeroModel        actionModel = actionSeq [0];

        actionModel.setAction(true);

        for (int i = 0; i < actionSeq.Count; i++)
        {
            BattleHeroModel model = actionSeq[i];

            GameObject container         = actionHeadContainers[i];
            Transform  containerTranform = container.transform;

            foreach (Transform child in containerTranform)
            {
                child.gameObject.SetActive(false);
                Destroy(child.gameObject);
            }

            BattleActionHead head = Instantiate(actionHeadItem) as BattleActionHead;
            head.setModel(model);

            head.transform.SetParent(containerTranform);
            head.transform.localScale       = new Vector3(1, 1, 1);
            head.transform.localPosition    = new Vector3(0, 0, 0);
            head.transform.localEulerAngles = new Vector3(0, 0, 0);
        }

        if (actionModel.isMonster())
        {
//			Debug.Log("actionModel.autoAtk();");
            actionModel.autoAtk();
        }
    }