public override void GetHit(int Damage) { if (!(m_CurrentState is BaseBattleGetsHit)) { StartCoroutine(FlashOverlay(new Color(0.25f, 0.0f, 0.0f, 0.0f))); FMOD_StudioSystem.instance.PlayOneShot("event:/Darien/darien_hurt_heavy", transform.position); GetComponent <Animator>().SetTrigger("Hit"); m_CurrentState = new BattleGetsHit(this); base.GetHit(Damage); } }
public override void GetHit(int Damage) { if (!(m_CurrentState is BaseBattleGetsHit)) { StartCoroutine(FlashOverlay(new Color(0.25f, 0.0f, 0.0f, 0.0f))); FMOD_StudioSystem.instance.PlayOneShot("event:/Darien/darien_hurt_heavy", transform.position); GetComponent<Animator>().SetTrigger("Hit"); m_CurrentState = new BattleGetsHit(this); base.GetHit(Damage); } }