public void Run() { //将战场的格子密铺(并未连接渲染器),然后创建了两个Team singleBattle = BattleFiledCreator.Instance.Create( mapSize.x, mapSize.y, teamA, teamB); //重置摄像头 ResetBattleCamera(); //Gird连接渲染器,加载棋子模型,并连接渲染器 singleBattle.ConnectRenderer(BattleFieldRenderer.Instance); }