public void SendExitNotification() { var myId = PlayerIdStorage.TmpPlayerIdForMatch; BattleExitMessage exitMessage = new BattleExitMessage(matchId, myId); MessageWrapper message = MessageFactory.GetMessage(exitMessage, false, out uint messageId); byte[] data = MessageFactory.GetSerializedMessage(message); udpClientWrapper.Send(data); }
public void Handle(MessageWrapper messageWrapper, IPEndPoint sender) { Log.Warn("Сообщение о выходе из боя пришло"); BattleExitMessage exitMessage = ZeroFormatterSerializer.Deserialize <BattleExitMessage>(messageWrapper.SerializedMessage); if (exitMessage.TemporaryId == 0) { throw new ArgumentOutOfRangeException("exitMessage.TemporaryId = " + exitMessage.TemporaryId); } exitEntitiesCreator.AddExitMessage(exitMessage.MatchId, exitMessage.TemporaryId); }