public static void defenceClick(bool value, int region)
 {
     isDefenceClicked = value;
     heroDefRegion    = region;
     BattleEventController.isBoth();
     Debug.Log("Event defenceClick created, isDefenceCliked = " + isDefenceClicked);
     Debug.Log("BattleEventController. defenceClick. region = " + heroDefRegion);
 }
 public static void attackClick(bool value, int region)
 {
     isAttackClicked  = value;
     heroAttackRegion = region;
     BattleEventController.isBoth();
     Debug.Log("Event attackClick created, isAttackCliked = " + isAttackClicked);
     Debug.Log("BattleEventController. attackClick. region = " + heroAttackRegion);
 }
 public void isBoth()
 {
     if (BattleEventController.isBoth())
     {
         gameObject.GetComponent <Button> ().interactable = true;
     }
     else
     {
         gameObject.GetComponent <Button> ().interactable = false;
     }
 }