public override void BuildUI() { Life.Environment = LifeEnvironment.View; StageDC.JoinCompaignBattle(); if (StageDC.GetPveMode() == PVEMode.Attack) { BattleEnvironmentM.BuildViewStageScene(); } ViewStageWnd wnd = WndManager.GetDialog <ViewStageWnd>(); if (wnd != null) { wnd.SetStageid(StageDC.GetCompaignStageType(), StageDC.GetCompaignStageID()); } FindGoldBuilding(); }