Exemple #1
0
    public static BattleEntityPlayerSelection alloc(BattleResolutionStep p_battleResolution)
    {
        BattleEntityPlayerSelection l_battleActionSelection = new BattleEntityPlayerSelection();

        l_battleActionSelection.BattleResolution = p_battleResolution;
        l_battleActionSelection.PlayerControlledEntity_WaitingForInput = new List <BattleEntity>();
        l_battleActionSelection.PlayerControlledEntity_ExecutingAction = new List <BattleEntity>();
        return(l_battleActionSelection);
    }
Exemple #2
0
    public void update(BattleEntityPlayerSelection p_battleActionSelection)
    {
        if (p_battleActionSelection.CurrentlySelectedEntity_HasChanged)
        {
            if (p_battleActionSelection.CurrentlySelectedEntity != null)
            {
                this.currentlySelectedbattleEntityComponent = BattleEntityComponent_Container.ComponentsByHandle[p_battleActionSelection.CurrentlySelectedEntity];
            }
            else
            {
                this.currentlySelectedbattleEntityComponent = null;
            }
        }

        //update transform
        if (this.currentlySelectedbattleEntityComponent != null)
        {
            this.Cursor.transform.position = this.currentlySelectedbattleEntityComponent.AboveHead_Transform.transform.position;
        }
    }
Exemple #3
0
 public static void Alloc()
 {
     _battleResolutionStep  = BattleResolutionStep.Alloc();
     _battleActionSelection = BattleEntityPlayerSelection.alloc(_battleResolutionStep);
     _battleTargetSelection = BattleEntityTargetSelection.alloc(_battleResolutionStep);
 }