private void LoadBattleData() { string filePath = Path.Combine(Application.streamingAssetsPath, battleDataFileName); if (File.Exists(filePath)) { string dataAsJson = File.ReadAllText(filePath); loadedBattleData = BattleData.CreateFromJSON(dataAsJson); statusEffects = loadedBattleData.statusData; } else { Debug.LogError("Cannot load game data"); } }