public BattleController Build() { _dataFiller = new BattleControllerDataFiller(); BattleController battleController = new BattleController(); List <long> turns = new List <long>(); List <BtlCtrlCharacter> ai = new List <BtlCtrlCharacter>(); List <BtlCtrlCharacter> player = new List <BtlCtrlCharacter>(); turns.AddRange(new long[5] { 0, 3, 1, 2, 4 }); ai.Add(MakeTutCharacter(Moniker.Zahaak, 4, 1, true)); ai.Add(MakeTutCharacter(Moniker.ClericChakra, 5, 1, false)); player.Add(MakeTutCharacter(Moniker.Fereydoun, 0, 1, true)); player.Add(MakeTutCharacter(Moniker.Archer, 1, 1, false)); player.Add(MakeTutCharacter(Moniker.Hanzo, 2, 1, false)); player.Add(MakeTutCharacter(Moniker.FereydounChakra, 3, 1, false)); battleController.Init( player, ai, LocalizationManager.instance.GetString(Moniker.Fereydoun.ToString()), LocalizationManager.instance.GetString(Moniker.Zahaak.ToString()), turns, BattleControllerType.Tutorial_Zahak, 25, BattleSceneType.Tutorial_Hell); return(battleController); }
public BattleController Build() { _dataFiller = new BattleControllerDataFiller(); BattleController battleController = new BattleController(); List <long> turns = new List <long>(); List <BtlCtrlCharacter> ai = new List <BtlCtrlCharacter>(); List <BtlCtrlCharacter> player = new List <BtlCtrlCharacter>(); turns.AddRange(new long[8] { 4, 0, 3, 1, 2, 6, 7, 8 }); ai.Add(MakeTutCharacter(Moniker.SkullWizard, 4, 1, true)); ai.Add(MakeTutCharacter(Moniker.Skeleton_Swordman, 5, 1, false)); ai.Add(MakeTutCharacter(Moniker.Skeleton_Archer, 6, 3, false)); ai.Add(MakeTutCharacter(Moniker.Skeleton_Archer, 7, 2, false)); ai.Add(MakeTutCharacter(Moniker.Skeleton_Swordman, 8, 3, false)); ai.Add(MakeTutCharacter(Moniker.ClericChakra, 9, 3, false)); player.Add(MakeTutCharacter(Moniker.Fereydoun, 0, 1, true)); player.Add(MakeTutCharacter(Moniker.Archer, 1, 1, false)); player.Add(MakeTutCharacter(Moniker.Hanzo, 2, 1, false)); player.Add(MakeTutCharacter(Moniker.FereydounChakra, 3, 1, false)); battleController.Init( player, ai, LocalizationManager.instance.GetString(Moniker.Fereydoun.ToString()), LocalizationManager.instance.GetString(Moniker.SkullWizard.ToString()), turns, BattleControllerType.Tutorial_MiniBoss, 0, BattleSceneType.Tutorial_Castle); return(battleController); }