private static void BindTargetAnimationTrack(BattleCharacterBehaviour behaviour, TrackAsset track, int targetIndex) { if (behaviour.ActiveTurn == null) return; behaviour.GetComponent<PlayableDirector>().SetGenericBinding( track, behaviour.ActiveTurn.TargetBehaviours[targetIndex].MainSprite.GetComponent<Animator>()); }
public static void BindTracks(BattleCharacterBehaviour behaviour, TimelineAsset timeline) { var timelineAsset = behaviour.GetComponent<PlayableDirector>().playableAsset as TimelineAsset; if (timelineAsset == null) return; var trackCount = timelineAsset.outputTrackCount; for (var trackIndex = 0; trackIndex < timelineAsset.outputTrackCount; trackIndex++) { var track = timelineAsset.GetOutputTrack(trackIndex); if (Actions.TryGetValue(track.name, out var action)) { action(behaviour, track); }; } }
private static void BindAnimationTrack(BattleCharacterBehaviour behaviour, TrackAsset track) { behaviour.GetComponent<PlayableDirector>().SetGenericBinding( track, behaviour.MainSprite.GetComponent<Animator>()); }
private static void BindTransformTrack(BattleCharacterBehaviour behaviour, TrackAsset track) { behaviour.GetComponent<PlayableDirector>().SetGenericBinding( track, behaviour); }