Exemple #1
0
    // Clone
    public static BattleCEff Clone(BattleCEff original)
    {
        BattleCEff cloneEffect = new BattleCEff(
            effectType: original.effectType,
            effectTiming: original.effectTiming,
            boolParams: original.boolParams,
            floatParams: original.floatParams,
            stringParams: original.stringParams
            );

        return(cloneEffect);
    }
Exemple #2
0
    // Constructor
    public StatusBTLData(
        string ID,
        string baseID        = null,
        string conditionName = null,
        string startTextID   = null,
        string natureTextID  = null,
        string endTextID     = null,
        string alreadyTextID = null,
        EffectDatabase.General.DefaultTurns defaultTurns = null,

        bool combineBaseTags    = false, IEnumerable <BattleSTag> tags = null,
        bool combineBaseEffects = false, BattleCEff[] effects          = null, EffectDatabase.StatusBTLEff.BattleSE[] effectsNew = null)
    {
        this.ID            = ID;
        this.baseID        = baseID;
        this.conditionName = conditionName;
        this.inflictTextID = startTextID;
        this.natureTextID  = natureTextID;
        this.endTextID     = endTextID;
        this.alreadyTextID = alreadyTextID;

        this.defaultTurns = (defaultTurns == null) ? null : defaultTurns.Clone();

        this.combineBaseTags = combineBaseTags;
        this.tags            = (tags == null) ? new HashSet <BattleSTag>() : new HashSet <BattleSTag>(tags);

        this.combineBaseEffects = combineBaseEffects;
        this.effects            = new List <BattleCEff>();
        if (effects != null)
        {
            List <BattleCEff> newEffects = new List <BattleCEff>();
            for (int i = 0; i < effects.Length; i++)
            {
                newEffects.Add(BattleCEff.Clone(effects[i]));
            }
            this.effects = new List <BattleCEff>(newEffects);
        }

        this.effectsNew = new List <EffectDatabase.StatusBTLEff.BattleSE>();
        if (effectsNew != null)
        {
            List <EffectDatabase.StatusBTLEff.BattleSE> addableEffects = new List <EffectDatabase.StatusBTLEff.BattleSE>();
            for (int i = 0; i < effectsNew.Length; i++)
            {
                addableEffects.Add(effectsNew[i].Clone());
            }
            this.effectsNew = addableEffects;
        }
    }