public static AudioClip LoadBGM(BattleBGMType bgm) { AudioClip clip = default(AudioClip); switch (bgm) { case BattleBGMType.GARBO_typing: clip = Resources.Load <AudioClip>("Audio/Music/typing"); break; case BattleBGMType.GARBO_dreamchaser: clip = Resources.Load <AudioClip>("Audio/Music/dreamchaser"); break; case BattleBGMType.GARBO_murder: clip = Resources.Load <AudioClip>("Audio/Music/longdistance"); break; } return(clip); }
public AdventureSubstage(AdventurerClass[] _enemiesClasses, AdventurerSpecies[] _enemiesSpecies, bool[] _eliteStatuses, bool _applyBonusStats = false, BattleBGMType bgm = BattleBGMType.None) { enemiesClasses = _enemiesClasses; enemiesSpecies = _enemiesSpecies; eliteStatuses = _eliteStatuses; applyBonusStats = _applyBonusStats; battleBGM = BattleBGMLoader.LoadBGM(bgm); }