Exemple #1
0
        public IBattleState UpdateState(BattleStateHandler battleStateHandler)
        {
            if (battleStateHandler.enemy.IsDead())
            {
                return(new EndGameState(true));
            }

            bool animationDone = shotFired && this.fireBall == null;

            if (animationDone || actionTime <= 0)
            {
                if (enemyAction != null)
                {
                    enemyAction.Apply(battleStateHandler.player);
                    battleStateHandler.battleTextField.text = string.Format("JULIANA takes {0} damage!", enemyAction.damage);
                }
                return(new CountdownState(battleStateHandler));
            }
            return(this);
        }