Exemple #1
0
 // Need this somewhere for the restart stuff.
 // DEMO MODE ONLY
 // TODO: Disable for full game version
 public static void RestartGame()
 {
     Debug.Log("Restarting!");
     //System.IO.File.Delete(Application.persistentDataPath + "/Save.dat");	// Delete save.
     LoadUtils.loadedScenes.Clear();                                   // Clear loaded scenes to account for all scene conditions.
     ConversationTrigger.tokens.Clear();                               // Clear tokens for sanity.
     items.Clear();                                                    // Clear items for safety.
     BatterySystem.SetPower(10);                                       // Reset power.
     levelName = "";
     Destroy(GameObject.FindGameObjectWithTag("FullPlayer"));          // Must make sure the old player is properly deleted...
     UnityEngine.SceneManagement.SceneManager.LoadScene("SimpleMenu"); // Reload, finally.
 }