// Need this somewhere for the restart stuff. // DEMO MODE ONLY // TODO: Disable for full game version public static void RestartGame() { Debug.Log("Restarting!"); //System.IO.File.Delete(Application.persistentDataPath + "/Save.dat"); // Delete save. LoadUtils.loadedScenes.Clear(); // Clear loaded scenes to account for all scene conditions. ConversationTrigger.tokens.Clear(); // Clear tokens for sanity. items.Clear(); // Clear items for safety. BatterySystem.SetPower(10); // Reset power. levelName = ""; Destroy(GameObject.FindGameObjectWithTag("FullPlayer")); // Must make sure the old player is properly deleted... UnityEngine.SceneManagement.SceneManager.LoadScene("SimpleMenu"); // Reload, finally. }