private void Awake() { if (Battery != null) { Destroy(Battery); } Battery = this; }
private void Awake() { if (_instance != null && _instance != this) { Destroy(gameObject); } else { _instance = this; } }
public void LoadBatteryTile(Map.Battery s) { BatteryController newBattery = Instantiate(battery, transform.parent); newBattery.transform.localRotation = Quaternion.Euler(Vector3.left * 90); newBattery.transform.position = transform.position; if (s.GetIsPrimary()) { primaryBatterySetterCallback(newBattery); } else { newBattery.coreRenderer.material = opponentCore; newBattery.score.color = Color.red; secondaryBatterySetterCallback(newBattery); } }
public void SetOpponentBattery(BatteryController batteryController) { opponentBattery = batteryController; }
public void SetMyBattery(BatteryController batteryController) { myBattery = batteryController; }
/* 敵から攻撃を受けたとき */ public void OnAttack(BatteryController attacker) { hp -= attacker.power; }
private void Awake() { Instance = this; }
private void addNewBattery() { BatteryController.CreateNewBattery(BatteryLabelBox.Text, BatteryLevelSlider.Value); BatteryAdded(null, null); }
/// <summary> /// Open Gps if battery is greater than 0 /// </summary> /// <param name="battery"></param> public void OpenGps(BatteryController battery) { gpsPanel.SetActive(battery.batteryLevel.value > 0); }
public void TestInitialize() { _mockBatteryBusiness = new Mock <IBatteryBusiness>(); _batteryController = new BatteryController(_mockBatteryBusiness.Object); }