internal void AssignEnd(BatimentVente_Work batimentVente_Work, bool succed)
 {
     if (succed)
     {
         Controller.SetCanShop(true);
     }
 }
        internal IEnumerator RoutineSell()
        {
            while (Controller.BatIsActive())
            {
                foreach (var emp in List_Emp.Where(x => x.IsWorking && !x.Work_HadMainAssing()))
                {
                    //emp
                    var work = new BatimentVente_Work();
                    work.BatimentVente_cmp = this;
                    work.BatimentVente     = Controller.transform.position;



                    emp.Set_MainAssign(work);
                }
                if (List_Emp.Count(x => x.IsWorking) == 0)
                {
                    Controller.SetCanShop(false);
                }
                yield return(new WaitForSeconds(1f));
            }
        }