public void DefaultDraw(Batcher batcher, Rectangle finalBounds) { var isEmpty = string.IsNullOrEmpty(TextValue); var start = finalBounds.Location.ToVector2() + new Vector2(Padding); batcher.DrawRect(finalBounds, PanelColor); // Ghost or normal if (isEmpty) { batcher.DrawString(LabelFont, GhostValue, start, FontGhostColor); } else { batcher.DrawString(LabelFont, TextValue, start, FontColor); } if (Manager?.GetFocus() == this) { if (caretVisible) { var end = LabelFont.MeasureString(isEmpty ? "." : TextValue); batcher.DrawLine(start.X + end.X, start.Y, start.X + end.X, start.Y + end.Y, FontColor); } } }
public override void Render(Batcher batcher, Camera camera) { batcher.DrawRect(GameBoard.GetBoardRect(), Constants.LightTile); for (int i = 0; i < GameBoard.Instance.Layout.width; i++) { for (int j = 0; j < GameBoard.Instance.Layout.height; j++) { if (i % 2 == 0 && j % 2 == 0 || i % 2 != 0 && j % 2 != 0) { continue; } batcher.DrawRect(new Rectangle( GameBoard.BoardToWorld(new Point(i, j)), new Point(Constants.CellSize, Constants.CellSize) ), Constants.DarkTile); } } }
private void DrawPossibleMoves(Batcher batcher) { if (possibleMoves == null || TurnManager.Instance.selectedCell == null) { return; } foreach (Move m in possibleMoves) { batcher.DrawRect(GetCellRectangle(m.targetPosition), new Color(Color.DarkGreen, 0.5f)); } }
public override void Render(Batcher batcher, Camera camera) { batcher.DrawHollowRect(Transform.Position, Width, Height, OutlineColour, 6); batcher.DrawRect(Transform.Position, Width, Height, BackgroundColour); Point offset = new Point(0, -2); foreach (var pieceDef in queue) { offset.Y += pieceDef.height + 1; foreach (Point point in pieceDef.shape) { Utilities.DrawTile(batcher, point - offset, new Point(padding + Constants.pixelsPerTile, padding + Constants.pixelsPerTile) + Transform.Position.ToPoint(), pieceDef.type); } } batcher.DrawCircle(Transform.Position, 3, Color.Red); }
public override void Render(Batcher batcher, Camera camera) { batcher.DrawHollowRect(Transform.Position, Width, Height, OutlineColour, 6); batcher.DrawRect(Transform.Position, Width, Height, BackgroundColour); Point offset = new Point(0, 1); if (heldPiece != null) { foreach (Point point in heldPiece.shape) { Utilities.DrawTile(batcher, point - offset, new Point(padding + Constants.pixelsPerTile, padding + Constants.pixelsPerTile) + Transform.Position.ToPoint(), heldPiece.type); } } batcher.DrawCircle(Transform.Position, 3, Color.Red); }
public override void Render(Batcher batcher, Camera camera) { batcher.DrawCircle(Transform.Position, 2, Color.Red); batcher.DrawHollowRect((Transform.Position.RoundToPoint() - new Point(0, height * Constants.pixelsPerTile)).ToVector2(), Width, Height, OutlineColour, 6); batcher.DrawRect((Transform.Position.RoundToPoint() - new Point(0, height * Constants.pixelsPerTile)).ToVector2(), Width, Height, BackgroundColour); for (int y = 0; y < height + 2; y++) { for (int x = 0; x < width; x++) { DrawGridTile(batcher, new Point(x, y)); } } foreach (var player in players) { var piece = player.piece; if (piece != null) { var ghost = piece.GetLandedOffset(); foreach (Point point in piece.Shape) { DrawOutline(batcher, point + piece.position, player.outlineTint, 6); DrawOutline(batcher, point + piece.position + ghost, player.outlineTint, 6); } foreach (Point point in piece.Shape) { Utilities.DrawTile(batcher, point + piece.position + ghost, Transform.Position.ToPoint(), piece.definition.type, piece.definition.type.ghostColor); } foreach (Point point in piece.Shape) { Utilities.DrawTile(batcher, point + piece.position, Transform.Position.ToPoint(), piece.definition.type); } int temp = 0; foreach (Point point in piece.outline) { Point gridOffset = point + piece.position; Point offset = new Point(Constants.pixelsPerTile * gridOffset.X, -Constants.pixelsPerTile * gridOffset.Y); batcher.DrawCircle(Transform.Position + offset.ToVector2(), 2, Color.Green); batcher.DrawString(Graphics.Instance.BitmapFont, temp + "", Transform.Position + offset.ToVector2(), Color.White); temp++; } } } }
public virtual void DebugRender(Batcher batcher) { if (_context.previousNode != null) { batcher.DrawCircle(_context.previousNode.Position, 100, Color.White, 15); } if (_context.currentNode != null) { batcher.DrawCircle(_context.currentNode.Position, 100, Color.Gray, 15); } if (_context.nextNode != null) { batcher.DrawCircle(_context.nextNode.Position, 100, Color.Black, 15); } batcher.DrawRect(GetCheckRectangle(), Color.Black); }
public virtual void Draw(Batcher batcher, float x, float y, float width, float height, Color color) { var col = Color ?? color; if (color.A != 255) { col *= (color.A / 255f); } if (col.A != 255) { col *= (col.A / 255f); } if (UseFilledRect) { batcher.DrawRect(x, y, width, height, col); } else { batcher.DrawHollowRect(x, y, width, height, col); } }
public void DefaultDraw(Batcher batcher, Rectangle finalBounds) { batcher.DrawRect(finalBounds, Color); }
public void DefaultDraw(Batcher batcher, Rectangle finalBounds) { realColor = Color.Lerp(realColor, target, 5f * Time.UnscaledDeltaTime); batcher.DrawRect(finalBounds, realColor); batcher.DrawString(LabelFont, Message, finalBounds.Location.ToVector2() + new Vector2(Padding, Padding), FontColor); }