Exemple #1
0
        public override void render(PokeEngine engine, int xs, int ys)
        {
            if (texArr[0] == -1 && texArr[1] == -1)
            {
                refreshTexture();
            }

            int rx = x * WIDTH + xs;
            int ry = y * WIDTH + ys;

            BatchUtil.Draw(engine, Art.tiles[0, 0], rx, ry);
            BatchUtil.Draw(engine, Art.blocks[texArr[0], texArr[1]], rx, ry);
        }
Exemple #2
0
 public override void render()
 {
     BatchUtil.Draw(map.engine, Art.tiles[0, 1], x, y);
 }
Exemple #3
0
 public override void render(PokeEngine engine, int xs, int ys)
 {
     BatchUtil.Draw(engine, Art.tiles[tex, 0], (x << 4) + xs, (y << 4) + ys);
 }