Exemple #1
0
        private Player()
        {
            var enginedir = AppDomain.CurrentDomain.BaseDirectory;

            if (Is64Bit)
            {
                enginedir = Path.Combine(enginedir, @"Engine\x64");
            }
            else
            {
                enginedir = Path.Combine(enginedir, @"Engine\x86");
            }
            Bass.Load(enginedir);
            BassMix.Load(enginedir);
            BassCd.Load(enginedir);
            BassFx.Load(enginedir);
            Bass.PluginLoad(enginedir + "\\bass_aac.dll");
            Bass.PluginLoad(enginedir + "\\bass_ac3.dll");
            Bass.PluginLoad(enginedir + "\\bass_ape.dll");
            Bass.PluginLoad(enginedir + "\\bass_mpc.dll");
            Bass.PluginLoad(enginedir + "\\bass_spx.dll");
            Bass.PluginLoad(enginedir + "\\bass_tta.dll");
            Bass.PluginLoad(enginedir + "\\bassalac.dll");
            Bass.PluginLoad(enginedir + "\\bassdsd.dll");
            Bass.PluginLoad(enginedir + "\\bassflac.dll");
            Bass.PluginLoad(enginedir + "\\bassopus.dll");
            Bass.PluginLoad(enginedir + "\\basswma.dll");
            Bass.PluginLoad(enginedir + "\\basswv.dll");
            Bass.PluginLoad(enginedir + "\\bassmidi.dll");
            _callback = MyDownloadProc;
            _maxfft   = (int)(DataFlags.Available | DataFlags.FFT2048);
        }
Exemple #2
0
 /// <inheritdoc />
 private void LoadLibs()
 {
     Log.Info("Loading bass.dll...");
     Bass.Load(NativeLibPath);
     Log.Info("Loading bassmix.dll...");
     BassMix.Load(NativeLibPath);
     Log.Info("Loading basscd.dll...");
     BassCd.Load(NativeLibPath);
     LoadPlugins("bass_aac.dll", "bass_ac3.dll",
                 "bassalac.dll", "bassflac.dll",
                 "basswma.dll", "basswv.dll");
 }